Example #1
0
        bool GetIntersectionTime(Ray pRay, ref float pMaxDist, bool pStopAtFirstHit, ModelIgnoreFlags ignoreFlags)
        {
            float          distance             = pMaxDist;
            MapRayCallback intersectionCallBack = new MapRayCallback(iTreeValues, ignoreFlags);

            iTree.IntersectRay(pRay, intersectionCallBack, ref distance, pStopAtFirstHit);
            if (intersectionCallBack.DidHit())
            {
                pMaxDist = distance;
            }
            return(intersectionCallBack.DidHit());
        }
Example #2
0
        bool getIntersectionTime(Ray pRay, ref float pMaxDist, bool pStopAtFirstHit)
        {
            float          distance             = pMaxDist;
            MapRayCallback intersectionCallBack = new MapRayCallback(iTreeValues);

            iTree.intersectRay(pRay, intersectionCallBack, ref distance, pStopAtFirstHit);
            if (intersectionCallBack.didHit())
            {
                pMaxDist = distance;
            }
            return(intersectionCallBack.didHit());
        }