Example #1
0
        private void OnLoad(object sender, EventArgs e)
        {
            // Object creation
            WinObj        = new Window();
            MapStoreObj   = new MapStore();
            MapObj        = new Map("map0.bmp", ref MapStoreObj);
            ShellStoreObj = new ShellStore();
            PlrObj        = new Player(MapObj.XPlrPos, MapObj.YPlrPos, 0.0f);

            PlrObj.GiveWeapon(10.0f, 1.0f, 2.0f, 5.0f, "Bullet", "MGun", 400, 10.6f);
            PlrObj.SelectWeapon("MGun");

            this.SetStyle(ControlStyles.AllPaintingInWmPaint,  true);
            this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true);

            this.ClientSize = new Size(WinObj.FMH + MapObj.Size + WinObj.FMO, WinObj.FMV + MapObj.Size + WinObj.FMV);

            this.FpsTimer.Interval = WinObj.Fps;

            //this.RoundsProgressBar.SetBounds(2 * WinObj.FMH + MapObj.Size, WinObj.FMV, WinObj.FMO - 2 * WinObj.FMH, 2 * WinObj.FMV);
        }
Example #2
0
        /// <summary>
        /// Draws map
        /// </summary>
        /// <param name="g">Graphics reference</param>
        /// <param name="plrObj">Player object reference</param>
        /// <param name="mapStoreObj">Map store object</param>
        public void drawMap(ref Graphics g, MapStore mapStoreObj, ref Player plrObj)
        {
            SolidBrush  wallBrush = new SolidBrush(Color.Gray);
            Rectangle   wallBlock;

            for (int i = 0; i < _blockCount; i++)
            {
                for (int j = 0; j < _blockCount; j++)
                {
                    if (mapStoreObj.GetBlock(i, j) == 2) // Draw walls
                    {
                        wallBlock = new Rectangle(  DefaultWindow.FRAME_MARGIN_H + i * DefaultMap.BLOCK_SIZE,
                                                    DefaultWindow.FRAME_MARGIN_V + j * DefaultMap.BLOCK_SIZE,
                                                    DefaultMap.BLOCK_SIZE, DefaultMap.BLOCK_SIZE);
                        g.FillRectangle(wallBrush, wallBlock);
                    }
                }
            }
        }
Example #3
0
 //////////////////////////////
 // Constructors:
 //////////////////////////////
 /// <summary>
 /// 
 /// </summary>
 /// <param name="mapName">Name of map</param>
 /// <param name="BlockSize">Size of block in px</param>
 public Map(string mapName, ref MapStore mapStoreObj)
 {
     _blockCount = getMap(mapName, ref mapStoreObj);
     _size = _blockCount * DefaultMap.BLOCK_SIZE;
 }
Example #4
0
        //////////////////////////////
        // Methodes:
        //////////////////////////////
        /// <summary>
        /// Get map using .bmp image and returns map size in px
        /// 
        /// White (#FFFFFF) = air block
        /// Red   (#FF0000) = player start
        /// Grey  (#808080) = wall block
        /// ....
        /// Add new types of block and description in this summary block
        /// </summary>
        /// <exception cref="Vertical map size != horizontal map size">Vertical map size != horizontal map size</exception>
        /// <exception cref="Map doesn't exist">Map doesn't exist</exception>
        /// <exception cref="Map hasn't player start">Map hasn't player start</exception>
        /// <exception cref="Map has multiple player starts">Map has multiple player starts</exception>
        public int getMap(string mapName, ref MapStore mapStoreObj)
        {
            // Check for map existance
            try
            {
                bool isHavePlrStartPos = false;
                Bitmap mapImg = new Bitmap(Environment.CurrentDirectory + DefaultMap.PATH + mapName);

                // Check for squared map size
                try
                {
                    if (mapImg.Height != mapImg.Width)
                    {
                        throw new NotSquareMap(mapName);
                    }
                }
                catch (NotSquareMap e)
                {
                    Program.MenuWinObj.PlayWinObj.Close();
                    MessageBox.Show("Map size isn't square: " + e.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                }

                // Fill map store
                mapStoreObj.Init(mapImg.Width); // Prepare dyn array for storing

                for (int i = 0; i < mapImg.Width; i++)
                {
                    for (int j = 0; j < mapImg.Width; j++)
                    {
                        Color pixelColor = mapImg.GetPixel(i, j);

                        ////////////////////////////// Air block //////////////////////////////
                        if (pixelColor.R == 255 && pixelColor.G == 255 && pixelColor.B == 255)
                        {
                            mapStoreObj.SetBlock(i, j, 0);
                        }
                        ////////////////////////////// Player start //////////////////////////////
                        if (pixelColor.R == 255 && pixelColor.G == 0 && pixelColor.B == 0)
                        {
                            // Multiple player start check
                            try
                            {
                                if (isHavePlrStartPos == true)
                                {
                                    throw new MultiplePlrStart(mapName);
                                }
                            }
                            catch (MultiplePlrStart e)
                            {
                                Program.MenuWinObj.PlayWinObj.Close();
                                MessageBox.Show("Map has multiple player starts: " + e.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                                return -1;
                            }

                            mapStoreObj.SetBlock(i, j, 1);
                            _plrXStartPos = i * DefaultMap.BLOCK_SIZE;
                            _plrYStartPos = j * DefaultMap.BLOCK_SIZE;

                            isHavePlrStartPos = true;
                        }
                        ////////////////////////////// Wall block //////////////////////////////
                        if (pixelColor.R == 128 && pixelColor.G == 128 && pixelColor.B == 128)
                        {
                            mapStoreObj.SetBlock(i, j, 2);
                        }
                    }
                }

                // Check for player start position
                try
                {
                    if (isHavePlrStartPos == false)
                    {
                        throw new NoPlrStart(mapName);
                    }
                }
                catch (NoPlrStart e)
                {
                    Program.MenuWinObj.PlayWinObj.Close();
                    MessageBox.Show("There is no player start position in map: " + e.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                }

                return mapImg.Width;
            }

            catch (ArgumentException)
            {
                Program.MenuWinObj.PlayWinObj.Close();
                MessageBox.Show("There is no map: " + mapName, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
                return -1;
            }
        }