static bool HandleBattlefieldEnable(StringArguments args, CommandHandler handler)
        {
            uint        battleid = args.NextUInt32();
            BattleField bf       = Global.BattleFieldMgr.GetBattlefieldByBattleId(battleid);

            if (bf == null)
            {
                return(false);
            }

            if (bf.IsEnabled())
            {
                bf.ToggleBattlefield(false);
                if (battleid == 1)
                {
                    handler.SendGlobalGMSysMessage("Wintergrasp is disabled");
                }
            }
            else
            {
                bf.ToggleBattlefield(true);
                if (battleid == 1)
                {
                    handler.SendGlobalGMSysMessage("Wintergrasp is enabled");
                }
            }

            return(true);
        }
        static bool HandleBattlefieldSwitch(StringArguments args, CommandHandler handler)
        {
            uint        battleid = args.NextUInt32();
            BattleField bf       = Global.BattleFieldMgr.GetBattlefieldByBattleId(battleid);

            if (bf == null)
            {
                return(false);
            }

            bf.EndBattle(false);
            if (battleid == 1)
            {
                handler.SendGlobalGMSysMessage("Wintergrasp (Command switch used)");
            }

            return(true);
        }
        static bool HandleBattlefieldTimer(StringArguments args, CommandHandler handler)
        {
            uint        battleid = args.NextUInt32();
            BattleField bf       = Global.BattleFieldMgr.GetBattlefieldByBattleId(battleid);

            if (bf == null)
            {
                return(false);
            }

            uint time = args.NextUInt32();

            bf.SetTimer(time * Time.InMilliseconds);
            bf.SendInitWorldStatesToAll();
            if (battleid == 1)
            {
                handler.SendGlobalGMSysMessage("Wintergrasp (Command timer used)");
            }

            return(true);
        }