Example #1
0
 /// <summary>
 /// LoadContent will be called once per game and is the place to load
 /// all of your content.
 /// </summary>
 protected override void LoadContent()
 {
     // Create a new SpriteBatch, which can be used to draw textures.
     spriteBatch = new SpriteBatch(GraphicsDevice);
     game_map    = new Map.Map(Form.ViewportSize.Width, Form.ViewportSize.Height, this.Content, player);
     vandal      = new Characters.Vandal(this.Content, new Rectangle(0, 0, 50, 50), Form.ViewportSize.Width, Form.ViewportSize.Height);
 }
Example #2
0
 /// <summary>
 /// LoadContent will be called once per game and is the place to load
 /// all of your content.
 /// </summary>
 protected override void LoadContent()
 {
     // Create a new SpriteBatch, which can be used to draw textures.
     spriteBatch = new SpriteBatch(GraphicsDevice);
     game_map = new Map.Map(Form.ViewportSize.Width, Form.ViewportSize.Height,this.Content,player);
     vandal = new Characters.Vandal(this.Content, new Rectangle(0, 0, 50, 50),Form.ViewportSize.Width,Form.ViewportSize.Height);
 }