private MentalState GetMentalState() { var state = new MentalState(); state.Status = MentalStatus.Normal; state.EmotionSecondary = EmotionSecondary.Default; state.PersonalityState.Personality = (PersonalityType)Randomizer.Random.Next(0, 16); state.PersonalityState.Charisma = Randomizer.Random.Next(0, 10); return state; }
public CharacterStates() { Physical = new PhysicalState(); Mental = new MentalState(); }