Example #1
0
        protected void Initialize()
        {
            appTime = new GameTime();

            handler.OnChatTalk += HandleChatTalkMessage;

            playerManager = new PlayerManager(false);
            playerManager.PlayerStateChanged += (sender, e) => SendMessage(new UpdatePlayerStateMessage(e.Player));
        }
Example #2
0
 public GameWorld(GameServer server)
 {
     this.server = server;
     playerManager = new PlayerManager(true);
 }