public override void StartLeaf(BehaviourTreeState behaviourTreeState)
 {
     base.StartLeaf(behaviourTreeState);
     cornerDistanceTolerance = 0.1f;
     loopCountLimit          = maxLoopCountDuration / btState.EvaluateDeltaTime;
 }
 public override void StartLeaf(BehaviourTreeState behaviourTreeState)
 {
     base.StartLeaf(behaviourTreeState);
     checkDistance.StartLeaf(behaviourTreeState);
 }
Example #3
0
 public override void StartLeaf(BehaviourTreeState behaviourTreeState)
 {
     base.StartLeaf(behaviourTreeState);
     waitForDuration = new WaitForSeconds(duration);
 }
Example #4
0
 public virtual void StartLeaf(BehaviourTreeState behaviourTreeState)
 {
     btState = behaviourTreeState;
 }