public override void StartLeaf(BehaviourTreeState behaviourTreeState) { base.StartLeaf(behaviourTreeState); cornerDistanceTolerance = 0.1f; loopCountLimit = maxLoopCountDuration / btState.EvaluateDeltaTime; }
public override void StartLeaf(BehaviourTreeState behaviourTreeState) { base.StartLeaf(behaviourTreeState); checkDistance.StartLeaf(behaviourTreeState); }
public override void StartLeaf(BehaviourTreeState behaviourTreeState) { base.StartLeaf(behaviourTreeState); waitForDuration = new WaitForSeconds(duration); }
public virtual void StartLeaf(BehaviourTreeState behaviourTreeState) { btState = behaviourTreeState; }