protected override bool processJson(JSONNode json) { Rank = json["rank"]; Time = json["time"]; return true; }
protected override bool processJson(JSONNode json) { GameName = json["game"]; Tries = int.Parse(json["tries"]); AssetsUrl = json["url"]; return true; }
public JSONLazyCreator(JSONNode aNode) { m_Node = aNode; m_Key = null; }
public virtual JSONNode Remove(JSONNode aNode) { return aNode; }
public override JSONNode Remove(JSONNode aNode) { try { var item = m_Dict.Where(k => k.Value == aNode).First(); m_Dict.Remove(item.Key); return aNode; } catch { return null; } }
public virtual void Add(JSONNode aItem) { Add("", aItem); }
public override void Add(string aKey, JSONNode aItem) { if (!string.IsNullOrEmpty(aKey)) { if (m_Dict.ContainsKey(aKey)) m_Dict[aKey] = aItem; else m_Dict.Add(aKey, aItem); } else m_Dict.Add(Guid.NewGuid().ToString(), aItem); }
public override void Add (JSONNode aItem) { var tmp = new JSONArray(); tmp.Add(aItem); Set(tmp); }
public override void Add(string aKey, JSONNode aItem) { m_List.Add(aItem); }
protected abstract bool processJson(JSONNode json);
public Response(JSONNode json) { Ready = json != null && json["success"].AsBool && processJson(json); }
protected override bool processJson(JSONNode json) { return true; }
public CheckoutResponse(JSONNode json) : base(json) { }
public JSONLazyCreator(JSONNode aNode, string aKey) { m_Node = aNode; m_Key = aKey; }
public override JSONNode Remove(JSONNode aNode) { m_List.Remove(aNode); return aNode; }
private void Set(JSONNode aVal) { if (m_Key == null) { m_Node.Add(aVal); } else { m_Node.Add(m_Key, aVal); } m_Node = null; // Be GC friendly. }
public virtual void Add(string aKey, JSONNode aItem){ }
public override void Add (string aKey, JSONNode aItem) { var tmp = new JSONClass(); tmp.Add(aKey, aItem); Set(tmp); }
public ScoreResponse(JSONNode json) : base(json) { }