Example #1
0
        public void Stop(bool clearQueue = false)
        {
            if (clearQueue)
            {
                clipQueue.Clear();
            }

            nextClip      = null;
            playStartTime = DateTime.MinValue;
            clipLength    = 0;

            // Fade out the audio that's currently playing to stop it. Check here to
            // prevent coroutines from stacking up and calling Stop() on audioSource
            // at undesired times. Audio that would be faded out instead would just
            // be skipped over if the queue was cleared, which is what we want.
            if (!AudioHelper.FadingOut)
            {
                StartCoroutine(AudioHelper.FadeOutOverSeconds(audioSource, FadeOutTime));
            }
        }