private void Awake()
 {
     m_Character = GetComponent<PlatformerCharacter2D>();
     m_wallBehaviour = GetComponent<WallBehaviour>();
 }
 private void Awake()
 {
     // Setting up references.
     m_GroundCheck = transform.Find("GroundCheck");
     m_CeilingCheck = transform.Find("CeilingCheck");
     m_Anim = GetComponent<Animator>();
     m_Rigidbody2D = GetComponent<Rigidbody2D>();
     wallBehaviour = GetComponent<WallBehaviour>();
 }