private void Awake() { m_Character = GetComponent<PlatformerCharacter2D>(); m_wallBehaviour = GetComponent<WallBehaviour>(); }
private void Awake() { // Setting up references. m_GroundCheck = transform.Find("GroundCheck"); m_CeilingCheck = transform.Find("CeilingCheck"); m_Anim = GetComponent<Animator>(); m_Rigidbody2D = GetComponent<Rigidbody2D>(); wallBehaviour = GetComponent<WallBehaviour>(); }