Example #1
0
        public void SwitchState(GameStateType stateType)
        {
            switch (stateType)
            {
            case GameStateType.GameRunning:
                ActiveState = GameRunning.GetInstance();
                break;

            case GameStateType.GamePaused:
                ActiveState = GamePaused.GetInstance();
                break;

            case GameStateType.MainMenu:
                ActiveState = MainMenu.GetInstance();
                break;

            case GameStateType.GameLost:
                ActiveState = GameLost.GetInstance();
                break;

            case GameStateType.GameWon:
                ActiveState = GameWon.GetInstance();
                break;
            }
        }
Example #2
0
        private void SwitchState(StateTransformer.GameStateType stateType)
        {
            switch (stateType)
            {
            case StateTransformer.GameStateType.MainMenu:
                ActiveState = MainMenu.GetInstance();
                break;

            case StateTransformer.GameStateType.GameRunning:
                ActiveState = GameRunning.GetInstance(game);
                break;

            case StateTransformer.GameStateType.GamePaused:
                ActiveState = GamePaused.GetInstance();
                break;
            }
        }
Example #3
0
 public void UpdateGameLogic()
 {
     GamePaused.GetInstance();
 }
Example #4
0
 public static GamePaused GetInstance()
 {
     return(GamePaused.instance ?? (GamePaused.instance = new GamePaused()));
 }