public float timerCancelFireAfterReload = 0.5f; // Timer set. TODO : match with the sound's time of reloading

        void Awake()
        {
            playerAmmo = gameObject.GetComponent<PlayerAmmo>();
            doubleGuns = gameObject.GetComponent<WeaponDoubleGuns>();
            flamethrower = gameObject.GetComponent<WeaponFlamethrower>();
            playerController = gameObject.GetComponent<PlayerController>();
        }
Example #2
0
        public float timerCancelFireAfterReload = 0.5f; // Timer set. TODO : match with the sound's time of reloading

        void Awake()
        {
            playerAmmo       = gameObject.GetComponent <PlayerAmmo>();
            doubleGuns       = gameObject.GetComponent <WeaponDoubleGuns>();
            flamethrower     = gameObject.GetComponent <WeaponFlamethrower>();
            playerController = gameObject.GetComponent <PlayerController>();
        }
        // Use this for initialization
        void Start()
        {
            playerAmmo = gameObject.GetComponent<PlayerAmmo>();
            doubleGuns = gameObject.GetComponent<WeaponDoubleGuns>();
            flamethrower = gameObject.GetComponent<WeaponFlamethrower>();

            if (rigWeaponAndArms != null && rigWeaponAndArms.Length > 1)
            {
                //Use the double gun at start
                indexActiveWeapon = 0;
                rigWeaponAndArms[0].SetActive(true);
                rigWeaponAndArms[1].SetActive(false);
            }
        }