Example #1
0
        /// <summary>
        /// Initializes the Interface
        /// </summary>
        /// <param name="spriteBatch">SpriteBatch</param>
        /// <param name="renderer">Renderer </param>
        /// <param name="content"> ContentManager</param>
        /// <param name="uap"> UserActionProcessor</param>
        public void Init(SpriteBatch spriteBatch, Renderer renderer, ContentManager content, UserActionProcessor uap)
        {
            mSpriteBatch = spriteBatch;
              mDot = content.Load<Texture2D>("HudScreens/Dot");
              content.Load<Texture2D>("HudScreens/CircleGray");
              mTargetMark = content.Load<Texture2D>("HudScreens/TargetMark");

              mRenderer = renderer;
              mCircle = content.Load<Texture2D>("HudScreens/Circle");

              content.Load<SpriteFont>("defaultfont");
              sMinionLabelFont = content.Load<SpriteFont>("MinionLabel");

              mSpriteBatch = spriteBatch;

              mSelectionManager = uap.GetSelectionManager();
              mSound = uap.GetSound();

              mUap = uap;

              mMenu = new Menu(mSpriteBatch, content);
              mHud = new Hud(mSpriteBatch, content);
        }
 public void SetInterface(Interface iface)
 {
     mHud = iface.GetHud();
       mMenu = iface.GetMenu();
 }