private static void InitializeRuntime(GameStartInfo gameStartInfo) { if (gameStartInfo.Adapter == null) { var adapters = GpuAdapter.EnumerateGraphicsAdapter(); LogEmitter.Assert(adapters.Count > 0, LogLevel.Error, "[Initialize Graphics Device Failed without Support Adapter] from [GameSystems]"); GpuDevice = new GpuDevice(adapters[0]); } else { GpuDevice = new GpuDevice(gameStartInfo.Adapter); } EngineWindow = new EngineWindow( gameStartInfo.WindowName, gameStartInfo.IconName, gameStartInfo.WindowSize); EngineWindow.Show(); PresentRender = new PresentRender(GpuDevice, EngineWindow.Handle, EngineWindow.Size); //init resize event EngineWindow.OnSizeChangeEvent += (sender, eventArg) => { PresentRender.ReSize(eventArg.After); VisualGuiSystem.Area = new Rectangle <int>(0, 0, eventArg.After.Width, eventArg.After.Height); }; }
public static void Initialize(GameStartInfo gameStartInfo) { GameName = gameStartInfo.Name; IsExist = true; InitializeRuntime(gameStartInfo); Gui.Initialize(); LogEmitter.Apply(LogLevel.Information, "[Initialize Game Systems Finish] from [GameSystems]"); }
public static void Initialize(GameStartInfo gameStartInfo) { GameName = gameStartInfo.GameName; BehaviorSystems = new List <BehaviorSystem>(); IsExist = true; SystemScene = new GameScene("SystemScene"); InitializeRuntime(gameStartInfo); //add system AddBehaviorSystem(AssetSystem = new AssetSystem()); AddBehaviorSystem(LogicGuiSystem = new LogicGuiSystem()); AddBehaviorSystem(VisualGuiSystem = new VisualGuiSystem(GpuDevice, new Rectangle <int>(0, 0, EngineWindow.Size.Width, EngineWindow.Size.Height))); EngineWindow.AddEventListener(LogicGuiSystem); LogEmitter.Apply(LogLevel.Information, "[Initialize GameSystems Finish] from [GameSystems]"); }
private static void InitializeRuntime(GameStartInfo gameStartInfo) { if (gameStartInfo.Adapter == null) { var adapters = GpuAdapter.EnumerateGraphicsAdapter(); LogEmitter.Assert(adapters.Count > 0, LogLevel.Error, "[Initialize Graphics Device Failed without Support Adapter] from [GameSystems]"); GpuDevice = new GpuDevice(adapters[0]); } else { GpuDevice = new GpuDevice(gameStartInfo.Adapter); } EngineWindow = new EngineWindow( gameStartInfo.Window.Name, gameStartInfo.Window.Icon, gameStartInfo.Window.Size); EngineWindow.Show(); PresentRender = new PresentRender(GpuDevice, EngineWindow.Handle, EngineWindow.Size); }