public void AddWork(Employee sender) { CurrentWork += sender.WorkPerSecond; if (PercentComplete > 50 && hypeStage == 0) { Hypeometer.Instance.AddHype(RequiredWork / 2); hypeStage = 1; } else if (PercentComplete > 90 && hypeStage == 1) { Hypeometer.Instance.AddHype(RequiredWork / 2); hypeStage = 2; } }
public void Update() { if (delayTimer > 0) delayTimer--; if (Input.IsKeyPressed(Keys.Down)) { if (SelectedIndex < Tasks.Count - 1 && bSelecting) SelectedIndex++; if (SelectorBottom + BaseDrawPosition.Y > GameRoot.Instance.ScreenSize.Y) { DesiredScrollOffset -= 30; } Console.WriteLine(SelectedIndex); } if (Input.IsKeyPressed(Keys.Up)) { if (SelectedIndex > -1 && bSelecting) { SelectedIndex--; if (SelectorTop + BaseDrawPosition.Y < BaseDrawPosition.Y) { DesiredScrollOffset += 30; } } Console.WriteLine(SelectedIndex); } if (Input.IsKeyPressed(Keys.Enter)) { if (bSelecting && delayTimer <= 0 && !bUpdating) { if (SelectedIndex < 0) { AddTask(); return; } else { if (Tasks.Count <= 0) { SelectedIndex = -1; return; } if (SelectedIndex < Tasks.Count) SelectedEmployee.SetTask(Tasks[SelectedIndex]); bSelecting = false; SelectedEmployee = null; EmployeeManager.FinishSelecting(); } } } if (SelectedIndex == -1) { if (bSelecting) { if (TaskCount < MaxTasks) AddTaskRectangle.Y = 0; else AddTaskRectangle.Y = 120; } } else { if (TaskCount < MaxTasks) AddTaskRectangle.Y = 40; else AddTaskRectangle.Y = 80; } ScrollOffset = MathHelper.Lerp(ScrollOffset, DesiredScrollOffset, 0.15f); }
public void SelectTask(Employee emp) { bSelecting = true; SelectedEmployee = emp; delayTimer = 5; }
public void AddWorker(Employee emp) { //emp.SetTask(this); if (!Manager.bUpdating) CurrentWorkers.Add(emp); }