Example #1
0
        void ShootPlayer()
        {
            float _playerX = Hitbox.Return().getX();

            float deltaX = this.x - _playerX;


            //  float deltaX = _player.position.x - this.x;
            //  float deltaY = _player.position.y - this.y;
            //  float length = Mathf.Sqrt(deltaX * deltaX + deltaY * deltaY);
            //  if(length <= _range)
            //  {
            if (_cooldown <= 0)
            {
                if (deltaX < 1400 && deltaX > -1400)
                {
                    bullet                   = new EnemyBullet(this.x, this.y, _shootLeft);
                    _backgroundChanel        = _backgroundMusic.Play();
                    _backgroundChanel.Volume = 0.2f;
                    parent.AddChild(bullet);
                    _cooldown = 60;
                }
            }
            // }
        }
Example #2
0
        public void Update()
        {
            float playerX = Hitbox.Return().getX();
            float deltaX  = this.x - playerX;


            if (deltaX < 1400 && deltaX > -1400)
            {
                _step = _step + 1;
                if (_step > _animDrawsBetweenFrames)
                {
                    NextFrame();
                    _step = 0;

                    if (currentFrame == 2)
                    {
                        SetFrame(0);
                    }
                    movement();
                }
            }
        }