Example #1
0
 //------------------------------------------------------------------------------------------------------------------------
 //														Add()
 //------------------------------------------------------------------------------------------------------------------------
 internal void Add(GameObject gameObject)
 {
     if (!_gameObjectsContained.Contains(gameObject))
     {
         _updateManager.Add(gameObject);
         _collisionManager.Add(gameObject);
         _gameObjectsContained.Add(gameObject);
     }
 }
Example #2
0
 //------------------------------------------------------------------------------------------------------------------------
 //														Add()
 //------------------------------------------------------------------------------------------------------------------------
 /// <summary>
 /// Should only be called from the GameObject class!
 /// </summary>
 internal void Add(GameObject gameObject)
 {
     _updateManager.Add(gameObject);
     _collisionManager.Add(gameObject);
 }