Example #1
0
        private void CurrencyBtn_Click(object sender, EventArgs e)
        {
            OutputTxt.Text = "";
            Digraph graph = new Digraph();
            Parser  p     = new Parser();

            graph = p.Parse(FilePathTxt.Text, ref OutputTxt);

            CurrencyVertex from = graph.nodes.Find(x => x.Symbol == FromTxt.Text);
            CurrencyVertex to   = graph.nodes.Find(x => x.Symbol == ToTxt.Text);

            if (from == null)
            {
                OutputTxt.Text = "There is no such currency in the input file: " + FromTxt.Text;
            }
            else if (to == null)
            {
                OutputTxt.Text = "There is no such currency in the input file: " + ToTxt.Text;
            }
            else if (!double.TryParse(ExchangeAmountTxt.Text, out double moneyAtSource))
            {
                OutputTxt.Text = "Initial amount of money has to be a number";
            }
            else if (from.Equals(to))
            {
                OutputTxt.Text = "There is no need to convert " + from.Symbol + " to " + to.Symbol + ":)";
            }
            else
            {
                var exchange = new BestExchange(graph);
                try
                {
                    List <CurrencyVertex> path = exchange.Find(from, to, moneyAtSource, out double moneyAtFinish);
                    if (path == null)
                    {
                        OutputTxt.Text = "There is no exchange possible between given currencies";
                    }
                    else
                    {
                        var outputText = exchange.GenerateOutput(path);
                        OutputTxt.Text = outputText;
                    }
                }
                catch (OutOfMemoryException)
                {
                    OutputTxt.Text = "There is an infinite arbitrage on the way!";
                }
            }
            GraphImg.Focus();
        }
        public List <CurrencyVertex> Find(CurrencyVertex src, CurrencyVertex to, double moneyAtStart, out double moneyAtFinish)
        {
            src.MoneyAt     = moneyAtStart;
            src.MinDistance = 0;
            moneyAtFinish   = 0;

            foreach (var edge in edges)
            {
                edge.FinishVertex.Prev = edge.StartVertex;
            }

            for (int i = 0; i < vertices.Count - 1; ++i)
            {
                foreach (var edge in edges)
                {
                    if (edge.StartVertex.MinDistance == int.MaxValue)
                    {
                        continue;
                    }

                    double newMoneyAtDest;
                    double newDistance;
                    if (edge.FeeType == (int)ExchangeEdge.ChargeType.Percent)
                    {
                        newMoneyAtDest = edge.StartVertex.MoneyAt * edge.Weight * (1 - edge.Charge);
                        newDistance    = Inverse(newMoneyAtDest);
                        if (newDistance < edge.FinishVertex.MinDistance)
                        {
                            edge.FinishVertex.MinDistance = newDistance;
                            edge.FinishVertex.Prev        = edge.StartVertex;
                            edge.FinishVertex.MoneyAt     = newMoneyAtDest;
                        }
                    }
                    else if (edge.FeeType == (int)ExchangeEdge.ChargeType.Standing)
                    {
                        newMoneyAtDest = edge.StartVertex.MoneyAt * edge.Weight - edge.Charge;
                        newDistance    = Inverse(newMoneyAtDest);
                        if (newDistance < edge.FinishVertex.MinDistance)
                        {
                            edge.FinishVertex.MinDistance = newDistance;
                            edge.FinishVertex.Prev        = edge.StartVertex;
                            edge.FinishVertex.MoneyAt     = newMoneyAtDest;
                        }
                    }
                }
            }
            path.Add(to);
            CurrencyVertex last  = vertices.Find(x => x.Equals(to));
            CurrencyVertex first = vertices.Find(x => x.Equals(src));

            while (last.Prev != first)
            {
                last = last.Prev;
                if (last == null)
                {
                    return(null);
                }
                path.Add(last);
            }
            path.Add(src);
            path.Reverse();
            moneyAtFinish = vertices.Find(x => x.Equals(to)).MoneyAt;
            return(path);
        }
        public List <CurrencyVertex> Find(double moneyAtStart)
        {
            for (int i = 0; i < vertices.Count; i++)
            {
                vertices[i].MinDistance = 0;
                vertices[i].MoneyAt     = moneyAtStart;

                for (int j = 0; j < vertices.Count - 1; ++j)
                {
                    foreach (var edge in edges)
                    {
                        if (edge.StartVertex.MinDistance == int.MaxValue)
                        {
                            continue;
                        }

                        double newMoneyAtDest;
                        double newDistance;
                        if (edge.FeeType == (int)ExchangeEdge.ChargeType.Percent)
                        {
                            newMoneyAtDest = edge.StartVertex.MoneyAt * edge.Weight * (1 - edge.Charge);
                            newDistance    = Inverse(newMoneyAtDest);
                            if (newDistance < edge.FinishVertex.MinDistance)
                            {
                                edge.FinishVertex.MinDistance = newDistance;
                                edge.FinishVertex.Prev        = edge.StartVertex;
                                edge.FinishVertex.MoneyAt     = newMoneyAtDest;
                            }
                        }
                        else if (edge.FeeType == (int)ExchangeEdge.ChargeType.Standing)
                        {
                            newMoneyAtDest = edge.StartVertex.MoneyAt * edge.Weight - edge.Charge;
                            newDistance    = Inverse(newMoneyAtDest);
                            if (newDistance < edge.FinishVertex.MinDistance)
                            {
                                edge.FinishVertex.MinDistance = newDistance;
                                edge.FinishVertex.Prev        = edge.StartVertex;
                                edge.FinishVertex.MoneyAt     = newMoneyAtDest;
                            }
                        }
                    }
                }

                foreach (var edge in edges)
                {
                    if (edge.FeeType == (int)ExchangeEdge.ChargeType.Percent)
                    {
                        double moneyAtFinish = 0;
                        moneyAtFinish  = edge.StartVertex.MoneyAt * edge.Weight * (1 - edge.Charge);
                        edge.ArbWeight = -Math.Log(moneyAtFinish / edge.StartVertex.MoneyAt);
                        edge.Weight    = edge.ArbWeight;
                    }
                    else if (edge.FeeType == (int)ExchangeEdge.ChargeType.Standing)
                    {
                        double moneyAtFinish = 0;
                        moneyAtFinish  = edge.StartVertex.MoneyAt * edge.Weight - edge.Charge;
                        edge.ArbWeight = -Math.Log(moneyAtFinish / edge.StartVertex.MoneyAt);
                        edge.Weight    = edge.ArbWeight;
                    }
                }


                vertices[i].ArbMinDistance = 0;

                for (int k = 0; k < vertices.Count - 1; ++k)
                {
                    foreach (var edge in edges)
                    {
                        if (edge.StartVertex.ArbMinDistance == int.MaxValue)
                        {
                            continue;
                        }

                        double newArbDistance = edge.StartVertex.ArbMinDistance + edge.Weight;

                        if (newArbDistance < edge.FinishVertex.ArbMinDistance)
                        {
                            edge.FinishVertex.ArbMinDistance = newArbDistance;
                            edge.FinishVertex.ArbPrev        = edge.StartVertex;
                        }
                    }
                }

                List <CurrencyVertex> cycle = new List <CurrencyVertex>();

                foreach (var edge in edges)
                {
                    if (HasCycle(edge) && edge.StartVertex.ArbMinDistance != int.MaxValue)
                    {
                        CurrencyVertex vertex = edge.StartVertex;

                        while (!vertex.Equals(edge.FinishVertex) && !vertex.Visited)
                        {
                            cycle.Add(vertex);
                            vertex.Visited = true;
                            vertex         = vertex.ArbPrev;
                        }
                        cycle.Add(edge.FinishVertex);
                        cycle.Reverse();
                        return(cycle);
                    }
                }
            }
            return(null);
        }