Example #1
0
        protected double ComputeGainPlayer(int stack, AbstractDamageEvent dl)
        {
            if (DLChecker != null && !DLChecker(dl))
            {
                return(-1.0);
            }
            double gain = _gainComputerPlayer.ComputeGain(1.0, stack);

            return(gain > 0.0 ? 1.0 : -1.0);
        }
        protected double ComputeGain(int stack, AbstractDamageEvent dl)
        {
            if (DLChecker != null && !DLChecker(dl))
            {
                return(-1.0);
            }
            double gain = GainComputer.ComputeGain(GainPerStack, stack);

            return(gain > 0.0 ? gain * dl.Damage : -1.0);
        }
Example #3
0
        public override void ComputeDamageModifier(Dictionary <string, List <DamageModifierStat> > data, Dictionary <NPC, Dictionary <string, List <DamageModifierStat> > > dataTarget, Player p, ParsedLog log)
        {
            List <PhaseData> phases = log.FightData.GetPhases(log);
            double           gain   = GainComputer.ComputeGain(GainPerStack, 1);

            if (!p.GetDamageLogs(null, log, phases[0]).Exists(x => DLChecker(x)))
            {
                return;
            }
            foreach (NPC target in log.FightData.Logic.Targets)
            {
                if (!dataTarget.TryGetValue(target, out Dictionary <string, List <DamageModifierStat> > extra))
                {
                    dataTarget[target] = new Dictionary <string, List <DamageModifierStat> >();
                }
                Dictionary <string, List <DamageModifierStat> > dict = dataTarget[target];
                if (!dict.TryGetValue(Name, out List <DamageModifierStat> list))
                {
                    var extraDataList = new List <DamageModifierStat>();
                    for (int i = 0; i < phases.Count; i++)
                    {
                        int totalDamage = GetTotalDamage(p, log, target, i);
                        List <AbstractDamageEvent> typeHits = GetDamageLogs(p, log, target, phases[i]);
                        var effect = typeHits.Where(x => DLChecker(x)).ToList();
                        extraDataList.Add(new DamageModifierStat(effect.Count, typeHits.Count, gain * effect.Sum(x => x.Damage), totalDamage));
                    }
                    dict[Name] = extraDataList;
                }
            }
            data[Name] = new List <DamageModifierStat>();
            for (int i = 0; i < phases.Count; i++)
            {
                int totalDamage = GetTotalDamage(p, log, null, i);
                List <AbstractDamageEvent> typeHits = GetDamageLogs(p, log, null, phases[i]);
                var effect = typeHits.Where(x => DLChecker(x)).ToList();
                data[Name].Add(new DamageModifierStat(effect.Count, typeHits.Count, gain * effect.Sum(x => x.Damage), totalDamage));
            }
        }