Example #1
0
        // helpers

        public static ActorDetailsDto BuildPlayerData(ParsedLog log, Player player, Dictionary <long, SkillItem> usedSkills, Dictionary <long, Buff> usedBuffs)
        {
            var dto = new ActorDetailsDto
            {
                DmgDistributions        = new List <DmgDistributionDto>(),
                DmgDistributionsTargets = new List <List <DmgDistributionDto> >(),
                DmgDistributionsTaken   = new List <DmgDistributionDto>(),
                BoonGraph  = new List <List <BuffChartDataDto> >(),
                Rotation   = new List <List <object[]> >(),
                Food       = FoodDto.BuildPlayerFoodData(log, player, usedBuffs),
                Minions    = new List <ActorDetailsDto>(),
                DeathRecap = DeathRecapDto.BuildDeathRecap(log, player)
            };

            for (int i = 0; i < log.FightData.GetPhases(log).Count; i++)
            {
                dto.Rotation.Add(SkillDto.BuildRotationData(log, player, i, usedSkills));
                dto.DmgDistributions.Add(DmgDistributionDto.BuildPlayerDMGDistData(log, player, null, i, usedSkills, usedBuffs));
                var dmgTargetsDto = new List <DmgDistributionDto>();
                foreach (NPC target in log.FightData.GetPhases(log)[i].Targets)
                {
                    dmgTargetsDto.Add(DmgDistributionDto.BuildPlayerDMGDistData(log, player, target, i, usedSkills, usedBuffs));
                }
                dto.DmgDistributionsTargets.Add(dmgTargetsDto);
                dto.DmgDistributionsTaken.Add(DmgDistributionDto.BuildDMGTakenDistData(log, player, i, usedSkills, usedBuffs));
                dto.BoonGraph.Add(BuffChartDataDto.BuildBoonGraphData(log, player, i, usedBuffs));
            }
            foreach (KeyValuePair <long, Minions> pair in player.GetMinions(log))
            {
                dto.Minions.Add(BuildPlayerMinionsData(log, player, pair.Value, usedSkills, usedBuffs));
            }

            return(dto);
        }
Example #2
0
        public static ActorDetailsDto BuildTargetData(ParsedLog log, NPC target, Dictionary <long, SkillItem> usedSkills, Dictionary <long, Buff> usedBuffs, bool cr)
        {
            var dto = new ActorDetailsDto
            {
                DmgDistributions      = new List <DmgDistributionDto>(),
                DmgDistributionsTaken = new List <DmgDistributionDto>(),
                BoonGraph             = new List <List <BuffChartDataDto> >(),
                Rotation = new List <List <object[]> >()
            };

            for (int i = 0; i < log.FightData.GetPhases(log).Count; i++)
            {
                if (log.FightData.GetPhases(log)[i].Targets.Contains(target))
                {
                    dto.DmgDistributions.Add(DmgDistributionDto.BuildTargetDMGDistData(log, target, i, usedSkills, usedBuffs));
                    dto.DmgDistributionsTaken.Add(DmgDistributionDto.BuildDMGTakenDistData(log, target, i, usedSkills, usedBuffs));
                    dto.Rotation.Add(SkillDto.BuildRotationData(log, target, i, usedSkills));
                    dto.BoonGraph.Add(BuffChartDataDto.BuildBoonGraphData(log, target, i, usedBuffs));
                }
                // rotation + buff graph for CR
                else if (i == 0 && cr)
                {
                    dto.DmgDistributions.Add(new DmgDistributionDto());
                    dto.DmgDistributionsTaken.Add(new DmgDistributionDto());
                    dto.Rotation.Add(SkillDto.BuildRotationData(log, target, i, usedSkills));
                    dto.BoonGraph.Add(BuffChartDataDto.BuildBoonGraphData(log, target, i, usedBuffs));
                }
                else
                {
                    dto.DmgDistributions.Add(new DmgDistributionDto());
                    dto.DmgDistributionsTaken.Add(new DmgDistributionDto());
                    dto.Rotation.Add(new List <object[]>());
                    dto.BoonGraph.Add(new List <BuffChartDataDto>());
                }
            }

            dto.Minions = new List <ActorDetailsDto>();
            foreach (KeyValuePair <long, Minions> pair in target.GetMinions(log))
            {
                dto.Minions.Add(BuildTargetsMinionsData(log, target, pair.Value, usedSkills, usedBuffs));
            }
            return(dto);
        }