Example #1
0
        private void LoadEntitiesFromLump(EntityLump entityLump)
        {
            var childEntities = entityLump.GetChildEntityNames();

            foreach (var childEntityName in childEntities)
            {
                // TODO: Should be controlled in UI with world layers
                if (childEntityName.Contains("_destruction"))
                {
                    continue;
                }

                var newResource = guiContext.LoadFileByAnyMeansNecessary(childEntityName + "_c");

                if (newResource == null)
                {
                    continue;
                }

                LoadEntitiesFromLump(new EntityLump(newResource));
            }

            var worldEntities = entityLump.GetEntities();

            foreach (var entity in worldEntities)
            {
                var    scale     = string.Empty;
                var    position  = string.Empty;
                var    angles    = string.Empty;
                string model     = null;
                var    skin      = string.Empty;
                var    colour    = new byte[0];
                var    classname = string.Empty;
                string particle  = null;
                string animation = null;

                foreach (var property in entity.Properties)
                {
                    if (property.Key == EntityLumpKeyLookup.Get("model"))
                    {
                        model = property.Data as string;
                    }
                    else if (property.Key == EntityLumpKeyLookup.Get("origin"))
                    {
                        position = property.Data as string;
                    }
                    else if (property.Key == EntityLumpKeyLookup.Get("angles"))
                    {
                        angles = property.Data as string;
                    }
                    else if (property.Key == EntityLumpKeyLookup.Get("scales"))
                    {
                        scale = property.Data as string;
                    }
                    else if (property.Key == EntityLumpKeyLookup.Get("skin"))
                    {
                        skin = property.Data as string;
                    }
                    else if (property.Key == EntityLumpKeyLookup.Get("rendercolor"))
                    {
                        colour = property.Data as byte[];
                    }
                    else if (property.Key == EntityLumpKeyLookup.Get("classname"))
                    {
                        classname = property.Data as string;
                    }
                    else if (property.Key == EntityLumpKeyLookup.Get("effect_name"))
                    {
                        particle = property.Data as string;
                    }
                    else if (property.Key == EntityLumpKeyLookup.Get("defaultanim"))
                    {
                        animation = property.Data as string;
                    }
                }

                if (scale == string.Empty || position == string.Empty || angles == string.Empty)
                {
                    continue;
                }

                var isGlobalLight = classname == "env_global_light";
                var isCamera      =
                    classname == "info_player_start" ||
                    classname == "worldspawn" ||
                    classname == "sky_camera" ||
                    classname == "point_devshot_camera" ||
                    classname == "point_camera";

                var scaleMatrix = Matrix4.CreateScale(ParseCoordinates(scale));

                var positionVector = ParseCoordinates(position);
                var positionMatrix = Matrix4.CreateTranslation(positionVector);

                var pitchYawRoll = ParseCoordinates(angles);
                var rollMatrix   = Matrix4.CreateRotationX(MathHelper.DegreesToRadians(pitchYawRoll.Z)); // Roll
                var pitchMatrix  = Matrix4.CreateRotationY(MathHelper.DegreesToRadians(pitchYawRoll.X)); // Pitch
                var yawMatrix    = Matrix4.CreateRotationZ(MathHelper.DegreesToRadians(pitchYawRoll.Y)); // Yaw

                var rotationMatrix       = rollMatrix * pitchMatrix * yawMatrix;
                var transformationMatrix = scaleMatrix * rotationMatrix * positionMatrix;

                if (particle != null)
                {
                    var particleResource = guiContext.LoadFileByAnyMeansNecessary(particle + "_c");

                    if (particleResource != null)
                    {
                        var particleSystem = new ParticleSystem(particleResource);
                        var origin         = new System.Numerics.Vector3(positionVector.X, positionVector.Y, positionVector.Z);
                        //particleRenderers.Add(new ParticleRenderer.ParticleRenderer(particleSystem, guiContext, origin));
                    }

                    continue;
                }

                if (isCamera)
                {
                    if (classname == "worldspawn")
                    {
                        // TODO
                        //glRenderControl.SetDefaultWorldCamera(positionVector);
                    }
                    else
                    {
                        // TODO
                        //glRenderControl.AddCamera(name == string.Empty ? $"{classname} #{anonymousCameraCount++}" : name, transformationMatrix);
                    }

                    continue;
                }
                else if (isGlobalLight)
                {
                    // TODO
                    //glRenderControl.SetWorldGlobalLight(positionVector); // TODO: set light angle

                    continue;
                }
                else if (model == null)
                {
                    continue;
                }

                var objColor = Vector4.One;

                // Parse colour if present
                if (colour.Length == 4)
                {
                    for (var i = 0; i < 4; i++)
                    {
                        objColor[i] = colour[i] / 255.0f;
                    }
                }

                var newEntity = guiContext.LoadFileByAnyMeansNecessary(model + "_c");

                if (newEntity == null)
                {
                    continue;
                }

                var newModel      = new Model(newEntity);
                var modelRenderer = new ModelRenderer(newModel, guiContext, skin, false);
                modelRenderer.SetMeshTransform(transformationMatrix);
                modelRenderer.SetTint(objColor);

                if (animation != default)
                {
                    modelRenderer.LoadAnimation(animation); // Load only this animation
                    modelRenderer.SetAnimation(animation);
                }

                worldOctree.Insert(modelRenderer);
                modelRenderers.Add(modelRenderer);

                BoundingBox = BoundingBox.IsZero ? modelRenderer.BoundingBox : BoundingBox.Union(modelRenderer.BoundingBox);
            }
        }
Example #2
0
        private void SetupMeshRenderers()
        {
            var data = WorldNode.GetData();

            var sceneObjectLayerIndices = data.ContainsKey("m_sceneObjectLayerIndices") ? data.GetIntegerArray("m_sceneObjectLayerIndices") : null;
            var sceneObjects            = data.GetArray("m_sceneObjects");
            var i = 0;

            // Output is WorldNode_t we need to iterate m_sceneObjects inside it
            foreach (var sceneObject in sceneObjects)
            {
                if (sceneObjectLayerIndices != null)
                {
                    var layerIndex = sceneObjectLayerIndices[i];
                    i++;

                    // TODO: We want UI for this
                    if (layerIndex == 2 || layerIndex == 4)
                    {
                        continue;
                    }
                }

                // sceneObject is SceneObject_t
                var renderableModel = sceneObject.GetProperty <string>("m_renderableModel");
                var transform       = sceneObject.GetArray("m_vTransform");

                var matrix = Matrix4.Identity;

                // Copy transform matrix to right type
                for (var x = 0; x < transform.Length; x++)
                {
                    var a = transform[x].ToVector4();

                    switch (x)
                    {
                    case 0: matrix.Column0 = new Vector4(a.X, a.Y, a.Z, a.W); break;

                    case 1: matrix.Column1 = new Vector4(a.X, a.Y, a.Z, a.W); break;

                    case 2: matrix.Column2 = new Vector4(a.X, a.Y, a.Z, a.W); break;

                    case 3: matrix.Column3 = new Vector4(a.X, a.Y, a.Z, a.W); break;
                    }
                }

                var tintColorWrongVector = sceneObject.GetSubCollection("m_vTintColor").ToVector4();

                Vector4 tintColor;
                if (tintColorWrongVector.W == 0)
                {
                    // Ignoring tintColor, it will f**k things up.
                    tintColor = Vector4.One;
                }
                else
                {
                    tintColor = new Vector4(tintColorWrongVector.X, tintColorWrongVector.Y, tintColorWrongVector.Z, tintColorWrongVector.W);
                }

                if (renderableModel != null)
                {
                    var newResource = guiContext.LoadFileByAnyMeansNecessary(renderableModel + "_c");

                    if (newResource == null)
                    {
                        continue;
                    }

                    var renderer = new ModelRenderer(new Model(newResource), guiContext, null, false);
                    renderer.SetMeshTransform(matrix);
                    renderer.SetTint(tintColor);
                    meshRenderers.Add(renderer);

                    BoundingBox = BoundingBox.IsZero ? renderer.BoundingBox : BoundingBox.Union(renderer.BoundingBox);
                    meshOctree.Insert(renderer);
                }

                var renderable = sceneObject.GetProperty <string>("m_renderable");

                if (renderable != null)
                {
                    var newResource = guiContext.LoadFileByAnyMeansNecessary(renderable + "_c");

                    if (newResource == null)
                    {
                        continue;
                    }

                    var renderer = new MeshRenderer(new Mesh(newResource), guiContext);
                    renderer.Transform = matrix;
                    renderer.Tint      = tintColor;
                    meshRenderers.Add(renderer);

                    BoundingBox = BoundingBox.IsZero ? renderer.BoundingBox : BoundingBox.Union(renderer.BoundingBox);
                    meshOctree.Insert(renderer);
                }
            }
        }