Example #1
0
        private void ProcessKeyboard(float timeDifference)
        {
            Vector3       moveVector = new Vector3(0, 0, 0);
            KeyboardState keyState   = Keyboard.GetState();

            Func <Keys, bool> KeyDown    = key => keyState.IsKeyDown(key);
            Func <Keys, bool> KeyPressed = key => keyState.IsKeyDown(key) && !oldKeyboardState.IsKeyDown(key);

            // Перемещение камеры
            if (KeyDown(Keys.Up))
            {
                moveVector += Vector3.Forward;
            }
            if (KeyDown(Keys.Down))
            {
                moveVector += Vector3.Backward;
            }
            if (KeyDown(Keys.Right))
            {
                moveVector += Vector3.Right;
            }
            if (KeyDown(Keys.Left))
            {
                moveVector += Vector3.Left;
            }
            if (KeyDown(Keys.PageUp))
            {
                moveVector += Vector3.Up;
            }
            if (KeyDown(Keys.PageDown))
            {
                moveVector += Vector3.Down;
            }

            // Ускоренное перемещениеи камеры
            bool fast = keyState.IsKeyDown(Keys.LeftShift) || keyState.IsKeyDown(Keys.RightShift);

            if (KeyPressed(Keys.Escape))
            {
                usingMouse = !usingMouse;
                if (usingMouse)
                {
                    Mouse.SetPosition(Device.Viewport.Width / 2, Device.Viewport.Height / 2);
                }
            }

            if (KeyPressed(Keys.W))
            {
                wireframeMode = !wireframeMode;
            }

            oldKeyboardState = keyState;

            camera.UpdatePosition(moveVector * timeDifference * (fast? fastMoveSpeed : slowMoveSpeed));
        }
Example #2
0
        public void Initialize()
        {
            camera = new Camera();
            camera.UpdatePosition(new Vector3(0, 100, 0));

            textInfoPanel        = new InfoPanelFor3Dview(Content);
            textInfoPanel.Camera = camera;
            AddSubRenderer(textInfoPanel);

            projectionMatrix = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, Device.Viewport.AspectRatio,
                                                                   Config.Instance.Rendering.NearClippingDistance, Config.Instance.Rendering.FarClippingDistance);

            effect = Content.Load <Effect>("effect");

            waterRenderer     = new WaterRenderer(Content, SceneContent, camera);
            skyRenderer       = new SkyRenderer(Content, camera);
            secondDepthBuffer = new DepthStencilBuffer(Device, Device.PresentationParameters.BackBufferWidth, Device.PresentationParameters.BackBufferHeight, Device.DepthStencilBuffer.Format);

            Mouse.SetPosition(Device.Viewport.Width / 2, Device.Viewport.Height / 2);
            originalMouseState = Mouse.GetState();
        }
        public void Initialize()
        {
            camera = new Camera();
             camera.UpdatePosition(new Vector3(0, 100, 0));

             textInfoPanel = new InfoPanelFor3Dview(Content);
             textInfoPanel.Camera = camera;
             AddSubRenderer(textInfoPanel);

             projectionMatrix = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, Device.Viewport.AspectRatio,
            Config.Instance.Rendering.NearClippingDistance, Config.Instance.Rendering.FarClippingDistance);

             effect = Content.Load<Effect>("effect");

             waterRenderer = new WaterRenderer(Content, SceneContent, camera);
             skyRenderer = new SkyRenderer(Content, camera);
             secondDepthBuffer = new DepthStencilBuffer(Device, Device.PresentationParameters.BackBufferWidth, Device.PresentationParameters.BackBufferHeight, Device.DepthStencilBuffer.Format);

             Mouse.SetPosition(Device.Viewport.Width / 2, Device.Viewport.Height / 2);
             originalMouseState = Mouse.GetState();
        }