public override void OnEnter( bool firstTime )
        {
            base.OnEnter( firstTime );

            GL.ClearColor( Color4.CornflowerBlue );

            CursorVisible = !myCaptureMouse;

            if ( firstTime )
            {
                myCamera = new Camera( MathHelper.Pi / 3.0f, (float) Width / (float) Height, stViewDists[ myCurViewDist ] );
                myShader = new ModelShader();
                myShader.Camera = myCamera;
                myShader.FogColour = Color4.CornflowerBlue;
                myCell = ItemManager.GetCell( 0 );
                myTexDict = ResourceManager.LoadTextureDictionary( "ballyswater" );
            }
        }
 public void LoadTextures( TextureDictionary txd )
 {
     foreach ( TextureSectionData tex in Textures )
         tex.LoadTextures( txd );
 }
 public void LoadTextures( TextureDictionary txd )
 {
     foreach ( MaterialSectionData mat in Materials )
         mat.LoadTextures( txd );
 }