private void OnDestroy() { foreach (var item in ViewerMap) { item.Value.Clear(); } m_CurrentShader = null; m_APIType = EAPIType.OpenGLES; m_SkipUnused = false; m_AnalyzedData = null; m_GPUVendors = null; m_Vendors = null; m_ModelNames = null; m_VendorsSelected = 0; m_GPUModelsSelected = 0; m_CurrentVendor = null; m_ScrollPosition = Vector2.zero; m_SettingsFolderOpen = true; m_AnalyzedDataDrawType = EAnalyzedDataViewType.Hierarchy; }
/// <summary> /// 通过厂商类型获取GPU厂商信息 /// </summary> /// <param name="vendorType">GPU厂商类型</param> /// <returns>GPU厂商信息</returns> public GPUVendor GetVendorModelsByVendorType(EGPUVendorType vendorType) { if (Vendors == null) { return(null); } for (int i = 0; i < Vendors.Length; i++) { GPUVendor vendor = Vendors[i]; if (vendor.VendorType == vendorType) { return(vendor); } } return(null); }
private void initVendors() { List <string> vendors = new List <string>(); for (int i = 0; i < m_GPUVendors.Vendors.Length; i++) { GPUVendor vendor = m_GPUVendors.Vendors[i]; if ((vendor.CompatibleAPI & m_APIType) == m_APIType) { vendors.Add(vendor.VendorType.ToString()); } } m_Vendors = vendors.ToArray(); m_VendorsSelected = 0; initVendor(); }
private void initVendor() { string vendorName = m_Vendors[m_VendorsSelected]; for (int i = 0; i < m_GPUVendors.Vendors.Length; i++) { GPUVendor vendor = m_GPUVendors.Vendors[i]; if (vendor.VendorType.ToString() == vendorName) { m_CurrentVendor = vendor; m_ModelNames = new string[m_CurrentVendor.Models.Length]; for (int j = 0; j < m_CurrentVendor.Models.Length; j++) { m_ModelNames[i] = m_CurrentVendor.Models[i].ModelName; } break; } } m_GPUModelsSelected = 0; }