// Gets a market target otherwise
        public void GetMarketTarget(TileManager tileManager)
        {
            // List of market positions
            List<Vector2> marketPositions = tileManager.MarketPositions;

            // Loop through them to find the village
            foreach (var position in marketPositions)
            {
                // Check if the market type is village
                if (tileManager.GetMarketType(position) == MarketType.Village)
                {
                    // Set the target to the position of the village
                    merchant.Target = new Vector3(position.x, position.y, 0.0f);

                    // Break out of the loop since we found a village
                    break;
                } // end if
            } // end foreach
        }