public bool addGetWeapons(Unit unit, Weapon weapon, string expectedValue) { unit.addWeapon(weapon); List<Weapon> weapons = unit.Weapons; Weapon returnedWeapon = weapons[weapons.IndexOf(weapon)]; return (returnedWeapon.name == expectedValue); }
public bool updateUnit(UnitGroup unitGroup, Unit inputUnit, Unit expectedOutputUnit) { unitGroup.addUnit(inputUnit); unitGroup.addUnit(expectedOutputUnit); Unit returnedUnit = unitGroup.getUnit(inputUnit.ID); return (expectedOutputUnit.ID == returnedUnit.ID && expectedOutputUnit.Name == returnedUnit.Name); }
public bool getUnitByID(UnitGroup unitGroup, int inputID, Unit expectedOutputUnit) { Unit startingUnit = new Unit(inputID); unitGroup = new UnitGroup(new List<Unit>() { startingUnit }); Unit returnedUnit = unitGroup.getUnit(inputID); return (expectedOutputUnit.ID == returnedUnit.ID); }
public void runUnitTests() { _groupTestID = 1; _testID = 0; printTestGroupSetup("Unit Tests"); Unit unit; UnitTester unitTest = new UnitTester(); // Tests _testID ++; printSetup("Set/get 'type' property"); unit = new Unit(_testID); printResult(unitTest.setGetCommonProperty(unit, "infantry")); _testID ++; printSetup("Set/get unit-specific property"); unit = new Unit(_testID); printResult(unitTest.setGetUnitSpecificProperty(unit, "hit points", 25)); _testID ++; printSetup("Change existing property value"); unit = new Unit(_testID); string property = "hit points"; unit.setProperties(property, 25); printResult(unitTest.changeExistingPropertyValue(unit, property, 15)); _testID ++; printSetup("Get a non-existing property value"); unit = new Unit(_testID); printResult(unitTest.getNonExistentProperty(unit, "strength")); _testID ++; printSetup("Add an existing property."); unit = new Unit(_testID); printResult(unitTest.addExistingProperty(unit, property, 15)); _testID ++; printSetup("Get the 'id' property"); unit = new Unit(_testID); printResult(unitTest.getIDProperty(unit, _testID)); _testID ++; printSetup("Set/get 'name' property"); unit = new Unit(_testID); printResult(unitTest.setGetNameProperty(unit, "Chuck")); _testID ++; printSetup("Add/get 'weapon' property"); unit = new Unit(_testID); string weaponName = "Axe"; Weapon weapon = new Weapon(weaponName); printResult(unitTest.addGetWeapons(unit, weapon, weaponName)); Console.WriteLine(); }
public bool getNonExistentProperty(Unit unit, string property) { try { return (unit.getProperties(property) == null); } catch (Exception) { return false; } }
public void addUnit(Unit unit) { if (_units.Keys.Contains(unit.ID)) { _units[unit.ID] = unit; } else { _units.Add(unit.ID, unit); } }
public bool getNonExistentProperty(Unit unit, string property) { try { return (unit.getProperties(property) == null); } catch (NullReferenceException ex) { Console.WriteLine(ex.Message); return true; } }
public bool addExistingProperty(Unit unit, string property, object newValue) { try { unit.setProperties(property, newValue); unit.setProperties(property, newValue); return (unit.getProperties(property) == newValue); } catch (Exception) { return false; } }
static void Main(string[] args) { Unit unit; int testID; UnitTester tester = new UnitTester(); // ID 1 testID = 1; unit = new Unit(testID); printResult(tester.setGetCommonProperty(unit, "infantry"), testID); // ID 2 testID = 2; unit = new Unit(testID); printResult(tester.setGetUnitSpecificProperty(unit, "hit points", 25), testID); // ID 3 testID = 3; unit = new Unit(testID); string property = "hit points"; unit.setProperties(property, 25); printResult(tester.changeExistingPropertyValue(unit, property, 15), testID); // ID 4 testID = 4; unit = new Unit(testID); printResult(tester.getNonExistentProperty(unit, "strength"), testID); // ID 5: Add an existing item testID = 5; unit = new Unit(testID); printResult(tester.addExistingProperty(unit, property, 15), testID); // ID 6 testID = 6; unit = new Unit(testID); printResult(tester.getIDProperty(unit, testID), testID); // ID 7 testID = 7; unit = new Unit(testID); printResult(tester.setGetNameProperty(unit, "Chuck"), testID); // ID 8 testID = 8; unit = new Unit(testID); Weapon weapon = new Weapon(); printResult(tester.addGetWeapons(unit, weapon), testID); Console.ReadKey(); }
public bool getUnitByNonExistingID(UnitGroup unitGroup, int inputID) { Unit startingUnit = new Unit(inputID); unitGroup = new UnitGroup(new List<Unit>() { startingUnit }); int nonExistingID = inputID + 1; try { Unit returnedUnit = unitGroup.getUnit(nonExistingID); return false; } catch (KeyNotFoundException ex) { Console.WriteLine(ex.Message); return true; } }
public void removeUnit(Unit unit) { _units.Remove(unit.ID); }
public bool addGetWeapons(Unit unit, Weapon weapon) { unit.addWeapon(weapon); return (unit.Weapons.Contains(weapon)); }
internal protected void RemoveUnit(Unit unit) { units.Remove(unit); }
internal protected void AddUnit(Unit unit) { units.Add(unit); }
public bool setGetCommonProperty(Unit unit, string type) { unit.Type = type; return (unit.Type == type); }
public bool getIDProperty(Unit unit, int id) { return (unit.ID == id); }
public bool addUnit(UnitGroup unitGroup, Unit inputUnit, Unit expectedOutputUnit) { unitGroup.addUnit(inputUnit); Unit returnedUnit = unitGroup.getUnit(inputUnit.ID); return (expectedOutputUnit.ID == returnedUnit.ID); }
public bool setGetUnitSpecificProperty(Unit unit, string property, object value) { unit.setProperties(property, value); return (unit.getProperties(property) == value); }
public void AddUnit(Unit unit, int xPosition, int yPosition) { GetTile(xPosition, yPosition).AddUnit(unit); }
public bool setGetNameProperty(Unit unit, string name) { unit.Name = name; return (unit.Name == name); }
public bool changeExistingPropertyValue(Unit unit, string property, object newValue) { unit.setProperties(property, newValue); return (unit.getProperties(property) == newValue); }
public void runGroupTests() { _groupTestID = 2; _testID = 0; printTestGroupSetup("Group Tests"); Unit unit; UnitGroup unitGroup; UnitGroupTester groupTest = new UnitGroupTester(); // Tests _testID ++; printSetup("Initializing class with list of units"); List<Unit> units = new List<Unit>() { new Unit(1000), new Unit(2000), new Unit(3000), new Unit(4000) }; printResult(groupTest.initializeClass(units, units)); _testID ++; printSetup("Adding a unit"); unit = new Unit(_testID); unitGroup = new UnitGroup(new List<Unit>()); printResult(groupTest.addUnit(unitGroup, unit, unit)); _testID ++; printSetup("Adding a unit that already has been added"); unit = new Unit(_testID); unit.Name = "Old Unit"; Unit unitUpdated = new Unit(_testID); unitUpdated.Name = "New Unit"; unitGroup = new UnitGroup(new List<Unit>()); printResult(groupTest.updateUnit(unitGroup, unit, unitUpdated)); _testID ++; printSetup("Getting a unit by ID that exists"); unitGroup = new UnitGroup(new List<Unit>()); unit = new Unit(_testID); printResult(groupTest.getUnitByID(unitGroup, _testID, unit)); _testID ++; printSetup("Getting a unit by ID that doesn't exist"); unitGroup = new UnitGroup(new List<Unit>()); unit = new Unit(_testID); printResult(groupTest.getUnitByNonExistingID(unitGroup, _testID)); _testID ++; printSetup("Getting all units"); units = new List<Unit>() { new Unit(1000), new Unit(2000), new Unit(3000), new Unit(4000) }; unitGroup = new UnitGroup(units); printResult(groupTest.getAllUnits(unitGroup, units)); _testID ++; printSetup("Removing a unit by ID that exists"); unitGroup = new UnitGroup(new List<Unit>()); // Units list that contains a unit with the supplied unit ID units = new List<Unit>() { new Unit(_testID), new Unit(_testID + 1), new Unit(_testID + 2), new Unit(_testID + 3), new Unit(_testID + 4) }; printResult(groupTest.removeUnitByID(unitGroup, _testID, units)); _testID ++; printSetup("Removing a unit by ID that doesn't exist"); unitGroup = new UnitGroup(new List<Unit>()); // Units list that doesn't contain any units with the supplied unit ID units = new List<Unit>() { new Unit(_testID+1), new Unit(_testID + 2), new Unit(_testID + 3), new Unit(_testID + 4) }; printResult(groupTest.removeUnitByIDNonExisting(unitGroup, _testID, units)); _testID ++; printSetup("Removing a unit that exists by the unit instance"); unit = new Unit(_testID); unitGroup = new UnitGroup(new List<Unit>()); // Units list that contains a unit with the supplied unit ID units = new List<Unit>() { new Unit(_testID), new Unit(_testID + 1), new Unit(_testID + 2), new Unit(_testID + 3), new Unit(_testID + 4) }; printResult(groupTest.removeUnitByObjectInstance(unitGroup, unit, units)); _testID ++; printSetup("Removing a unit that doesn't exist by the unit instance"); unit = new Unit(_testID); unitGroup = new UnitGroup(new List<Unit>()); // Units list that doesn't contain any units with the supplied unit ID units = new List<Unit>() { new Unit(_testID + 1), new Unit(_testID + 2), new Unit(_testID + 3), new Unit(_testID + 4) }; printResult(groupTest.removeUnitByNonExistingObjectInstance(unitGroup, unit, units)); Console.WriteLine(); }
public bool removeUnitByObjectInstance(UnitGroup unitGroup, Unit inputUnit, List<Unit> expectedOutputUnits) { unitGroup = new UnitGroup(expectedOutputUnits); unitGroup.removeUnit(inputUnit); List<Unit> units = unitGroup.getUnits(); return !validateUnitInList(units, inputUnit.ID); }
public void RemoveUnit(Unit unit, int xPosition, int yPosition) { GetTile(xPosition, yPosition).RemoveUnit(unit); }
public bool removeUnitByNonExistingObjectInstance(UnitGroup unitGroup, Unit inputUnit, List<Unit> expectedOutputUnits) { unitGroup = new UnitGroup(expectedOutputUnits); unitGroup.removeUnit(inputUnit); List<Unit> units = unitGroup.getUnits(); // Check that unit no longer exists if (validateUnitInList(units, inputUnit.ID)) { return false; } // Check that the list is unaltered if (!validateUnitsListUnaltered(units, expectedOutputUnits)) { return false; } return true; }