Example #1
0
        public static float dist(Vec3i v1, Vec3i v2)
        {
            float dx = v1.x - v2.x;
            float dy = v1.y - v2.y;
            float dz = v1.z - v2.z;

            return(XMath.Sqrt(dx * dx + dy * dy + dz * dz));
        }
Example #2
0
 public static Vec3i setZ(Vec3i v, int z)
 {
     return(new Vec3i(v.x, v.y, z));
 }
Example #3
0
 public static Vec3i setY(Vec3i v, int y)
 {
     return(new Vec3i(v.x, y, v.z));
 }
Example #4
0
 public static Vec3i setX(Vec3i v, int x)
 {
     return(new Vec3i(x, v.y, v.z));
 }
Example #5
0
 public static bool Equals(Vec3i a, Vec3i b)
 {
     return(a.x == b.x &&
            a.y == b.y &&
            a.z == b.z);
 }
Example #6
0
 public static Vec3i cross(Vec3i v1, Vec3i v2)
 {
     return(new Vec3i(v1.y * v2.z - v1.z * v2.y,
                      -(v1.x * v2.z - v1.z * v2.x),
                      v1.x * v2.y - v1.y * v2.x));
 }
Example #7
0
 public static float dot(Vec3i v1, Vec3i v2)
 {
     return(v1.x * v2.x + v1.y * v2.y + v1.z * v2.z);
 }