public override void OnInspectorGUI()
        {
            if (_prefabScripts != null)
            {
                if (_prefabScripts.Length >= 1 && _prefabScripts[0] != null && _prefabScripts[0].prefabPrototype != null)
                {
                    bool isPrefab = _prefabScripts[0].prefabPrototype.prefabObject == _prefabScripts[0].gameObject;

                    if (_prefabScripts.Length == 1)
                    {
                        EditorGUI.BeginDisabledGroup(true);
                        EditorGUILayout.ObjectField(GPUInstancerEditorConstants.TEXT_prototypeSO, _prefabScripts[0].prefabPrototype, typeof(GPUInstancerPrefabPrototype), false);
                        EditorGUI.EndDisabledGroup();

                        if (!isPrefab)
                        {
                            if (Application.isPlaying)
                            {
                                if (_prefabScripts[0].state == PrefabInstancingState.Instanced)
                                {
                                    GPUInstancerEditorConstants.DrawCustomLabel(GPUInstancerEditorConstants.TEXT_prefabInstancingActive + _prefabScripts[0].gpuInstancerID, GPUInstancerEditorConstants.Styles.boldLabel);
                                }
                                else if (_prefabScripts[0].state == PrefabInstancingState.Disabled)
                                {
                                    GPUInstancerEditorConstants.DrawCustomLabel(GPUInstancerEditorConstants.TEXT_prefabInstancingDisabled + _prefabScripts[0].gpuInstancerID, GPUInstancerEditorConstants.Styles.boldLabel);
                                }
                                else
                                {
                                    GPUInstancerEditorConstants.DrawCustomLabel(GPUInstancerEditorConstants.TEXT_prefabInstancingNone, GPUInstancerEditorConstants.Styles.boldLabel);
                                }
                            }
                        }
                    }

                    if (isPrefab && !Application.isPlaying)
                    {
                        foreach (GPUInstancerPrefab prefabScript in _prefabScripts)
                        {
                            if (prefabScript != null && prefabScript.prefabPrototype != null)
                            {
                                GPUInstancerPrefabManagerEditor.CheckPrefabRigidbodies(prefabScript.prefabPrototype);
                            }
                        }

                        EditorGUILayout.BeginHorizontal();
                        if (_prefabScripts[0].prefabPrototype.meshRenderersDisabled)
                        {
                            GPUInstancerEditorConstants.DrawColoredButton(GPUInstancerEditorConstants.Contents.enableMeshRenderers, GPUInstancerEditorConstants.Colors.green, Color.white, FontStyle.Bold, Rect.zero,
                                                                          () =>
                            {
                                foreach (GPUInstancerPrefab prefabScript in _prefabScripts)
                                {
                                    if (prefabScript != null && prefabScript.prefabPrototype != null)
                                    {
                                        GPUInstancerPrefabManagerEditor.SetRenderersEnabled(prefabScript.prefabPrototype, true);
                                    }
                                }
                            });
                        }
                        //if (!_prefabScripts[0].prefabPrototype.meshRenderersDisabled)
                        //{
                        //    GPUInstancerEditorConstants.DrawColoredButton(GPUInstancerEditorConstants.Contents.disableMeshRenderers, Color.red, Color.white, FontStyle.Bold, Rect.zero,
                        //    () =>
                        //    {
                        //        if (EditorUtility.DisplayDialog(GPUInstancerEditorConstants.TEXT_disableMeshRenderers, GPUInstancerEditorConstants.TEXT_disableMeshRenderersAreYouSure, "Yes", "No"))
                        //        {
                        //            foreach (GPUInstancerPrefab prefabScript in _prefabScripts)
                        //            {
                        //                if (prefabScript != null && prefabScript.prefabPrototype != null)
                        //                {
                        //                    GPUInstancerPrefabManagerEditor.SetRenderersEnabled(prefabScript.prefabPrototype, false);
                        //                }
                        //            }
                        //        }
                        //    });
                        //}
                        EditorGUILayout.EndHorizontal();
                    }
                }
            }
        }