public void ResizeBufferIfNeed(GPUDRPCamera camera)
        {
            if (frameBuffer &&
                lastHeight == camera.AcutalHeight && lastWidth == camera.AcutalWidth)
            {
                return;
            }


            lastHeight = camera.AcutalHeight;
            lastWidth  = camera.AcutalWidth;

            //framebuffer
            CoreUtil.Destroy(frameBuffer);
            frameBuffer      = new RenderTexture(lastWidth, lastHeight, 0, RenderTextureFormat.ARGBHalf, RenderTextureReadWrite.sRGB);
            frameBuffer.name = camera.name + "_FarmeBuffer";
            frameBuffer.Create();

            //depthBuffer
            CoreUtil.Destroy(depthBuffer);
            depthBuffer                   = new RenderTexture(lastWidth, lastHeight, 16, RenderTextureFormat.Depth, RenderTextureReadWrite.Linear);
            depthBuffer.name              = camera.name + "_DepthBuffer";
            depthBuffer.useMipMap         = false;
            depthBuffer.autoGenerateMips  = false;
            depthBuffer.enableRandomWrite = false;
            depthBuffer.wrapMode          = TextureWrapMode.Clamp;
            depthBuffer.filterMode        = FilterMode.Point;
            depthBuffer.Create();
        }
 public void ClearBuffers()
 {
     CoreUtil.Destroy(frameBuffer);
     CoreUtil.Destroy(depthBuffer);
 }