public void ReciveBeaconPacket(BeaconPacket beaconPacket) { if (IsDead) { return; } consumeEnergy(EnergyConsumtionType.Reception); RecivedBeaconPackets.Add(beaconPacket); Simulation.RecivedBeaconsCount++; }
public void BroadcastLocation() { BeaconPacket beaconPacket = new BeaconPacket() { Sender = this, SentTime = Simulation.SimulationTime }; Simulation.BeaconPackets.Add(beaconPacket); consumeEnergy(EnergyConsumtionType.Transmision); foreach (Node n in Simulation.Nodes) { if (Distance(this, n) < Range && n.Id != this.Id) { n.ReciveBeaconPacket(beaconPacket); } } }