Example #1
0
 AxisData GetAxisData(int index)
 {
     AxisData data = null;
     SerializedProperty property = null;
     if (null != _axesArray && _axesArray.arraySize > index) {
         property = _axesArray.GetArrayElementAtIndex(index);
     }
     if (null != property) {
         data = new AxisData();
         data.ReadProperties(property);
     }
     return data;
 }
Example #2
0
        void CreateAxesTattieBogle()
        {
            AxisData[] axes = new AxisData[4];

            AxisData rightX = axes[0] = new AxisData();
            rightX.Name = GamePadXboxTattieBogle.RightX;
            rightX.DescriptiveName = "Xbox (TB) right horizontal input";
            rightX.DeadZone = 0.19f;
            rightX.Sensitivity = 1.0f;
            rightX.Type = (int)AxisType.JoystickAxis;
            rightX.Axis = 2;
            rightX.JoystickNumber = 0;

            AxisData rightY = axes[1] = new AxisData();
            rightY.Name = GamePadXboxTattieBogle.RightY;
            rightY.DescriptiveName = "Xbox (TB) right vertical input";
            rightY.DeadZone = 0.19f;
            rightY.Sensitivity = 1.0f;
            rightY.Type = (int)AxisType.JoystickAxis;
            rightY.Axis = 3;
            rightY.Invert = true;	// An inversion is required here also.
            rightY.JoystickNumber = 0;

            AxisData triggerL = axes[2] = new AxisData();
            triggerL.Name = GamePadXboxTattieBogle.LeftTrigger;
            triggerL.DescriptiveName = "Xbox (TB) left trigger";
            triggerL.DeadZone = 0.19f;
            triggerL.Sensitivity = 1.0f;
            triggerL.Type = (int)AxisType.JoystickAxis;
            triggerL.Axis = 4;
            triggerL.JoystickNumber = 0;

            AxisData triggerR = axes[3] = new AxisData();
            triggerR.Name = GamePadXboxTattieBogle.RightTrigger;
            triggerR.DescriptiveName = "Xbox (TB) right trigger";
            triggerR.DeadZone = 0.19f;
            triggerR.Sensitivity = 1.0f;
            triggerR.Type = (int)AxisType.JoystickAxis;
            triggerR.Axis = 5;
            triggerR.JoystickNumber = 0;

            _defaultAxes.Add(typeof(GamePadXboxTattieBogle), axes);
        }
Example #3
0
        void CreateAxesPC()
        {
            AxisData[] axes = new AxisData[5];

            AxisData rightX = axes[0] = new AxisData();
            rightX.Name = GamePadXboxPC.RightX;
            rightX.DescriptiveName = "Xbox right horizontal input";
            rightX.DeadZone = 0.19f;
            rightX.Sensitivity = 1.0f;
            rightX.Type = (int)AxisType.JoystickAxis;
            rightX.Axis = 3;
            rightX.JoystickNumber = 0;

            AxisData rightY = axes[1] = new AxisData();
            rightY.Name = GamePadXboxPC.RightY;
            rightY.DescriptiveName = "Xbox right vertical input";
            rightY.DeadZone = 0.19f;
            rightY.Sensitivity = 1.0f;
            rightY.Type = (int)AxisType.JoystickAxis;
            rightY.Axis = 4;
            rightY.Invert = true;	// An inversion is required here also.
            rightY.JoystickNumber = 0;

            AxisData triggerL = axes[2] = new AxisData();
            triggerL.Name = GamePadXboxPC.Trigger;
            triggerL.DescriptiveName = "Xbox triggers";
            triggerL.DeadZone = 0.19f;
            triggerL.Sensitivity = 1.0f;
            triggerL.Type = (int)AxisType.JoystickAxis;
            triggerL.Axis = 2;
            triggerL.JoystickNumber = 0;

            AxisData dpadL = axes[3] = new AxisData();
            dpadL.Name = GamePadXboxPC.DpadX;
            dpadL.DescriptiveName = "Xbox dpad horizontal input";
            dpadL.DeadZone = 0.19f;
            dpadL.Sensitivity = 1.0f;
            dpadL.Type = (int)AxisType.JoystickAxis;
            dpadL.Axis = 5;
            dpadL.JoystickNumber = 0;

            AxisData dpadR = axes[4] = new AxisData();
            dpadR.Name = GamePadXboxPC.DpadY;
            dpadR.DescriptiveName = "Xbox dpad vertical input";
            dpadR.DeadZone = 0.19f;
            dpadR.Sensitivity = 1.0f;
            dpadR.Type = (int)AxisType.JoystickAxis;
            dpadR.Axis = 6;
            dpadR.JoystickNumber = 0;

            _defaultAxes.Add(typeof(GamePadXboxPC), axes);
        }
Example #4
0
        void CreateAxesPs3()
        {
            AxisData[] axes = new AxisData[2];

            AxisData rightX = axes[0] = new AxisData();
            rightX.Name = GamePadPS3.RightX;
            rightX.DescriptiveName = "PS3 right horizontal input";
            rightX.DeadZone = 0.19f;
            rightX.Sensitivity = 1.0f;
            rightX.Type = (int)AxisType.JoystickAxis;
            rightX.Axis = 2;
            rightX.JoystickNumber = 0;	// Capture from all connected

            AxisData rightY = axes[1] = new AxisData();
            rightY.Name = GamePadPS3.RightY;
            rightY.DescriptiveName = "PS3 right vertical input";
            rightY.DeadZone = 0.19f;
            rightY.Sensitivity = 1.0f;
            rightY.Type = (int)AxisType.JoystickAxis;
            rightY.Axis = 3;
            rightY.Invert = true;		// Apparently we need to flip the right stick to make it match the left.
            rightY.JoystickNumber = 0;

            _defaultAxes.Add(typeof(GamePadPS3), axes);
        }
Example #5
0
 public AxisData Clone()
 {
     AxisData cloned = new AxisData();
     FieldInfo[] fields = GetType().GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
     foreach(FieldInfo field in fields) {
         field.SetValue(cloned, field.GetValue(this));
     }
     return cloned;
 }