Example #1
0
 static public void Start(GameObject context, Action onReady = null, bool bEditor = false)
 {
     JsonUtil.InitJson();
     GameObject.DontDestroyOnLoad(context);
     if (context.GetComponent <AudioListener>() == null)
     {
         context.AddComponent <AudioListener>();
     }
     _mSystem                 = context.AddComponent <GOERoot>();
     _mSystem._mbEditor       = bEditor;
     _mSystem._context        = context;
     _mSystem._onEngineReady += onReady;
     _mSystem.Init();
 }
Example #2
0
 void OnDestory()
 {
     _mSystem.Destroy();
     _mSystem = null;
 }