/// <summary>
        /// loads an entity from a file
        /// </summary>
        /// <param name="filename">lua file name</param>
        /// <returns>the platform from the file</returns>
        public static Platform LoadFromFile(string filename, SSCGame game)
        {
            Platform platform = new Platform();

            platform.State.LoadCLRPackage();
            platform.State.DoFile(filename);
            platform.State.GetFunction("OnCreation")?.Call(platform, game);
            platform.OnUpdate    = platform.State.GetFunction("OnUpdate");
            platform.OnCollision = platform.State.GetFunction("OnCollision");
            return(platform);
        }
Example #2
0
        /// <summary>
        /// loads an entity from a file
        /// </summary>
        /// <param name="filename">lua file name</param>
        /// <returns>the entity from the file</returns>
        public static Entity LoadFromFile(string filename, SSCGame game)
        {
            Entity entity = new Entity();

            entity.game = game;
            entity.State.LoadCLRPackage();
            entity.State.DoFile(filename);
            entity.State.GetFunction("OnCreation")?.Call(entity, game);
            entity.OnUpdate = entity.State.GetFunction("OnUpdate");
            game.Events.On("update", () =>
            {
                entity.OnUpdate?.Call();
            });
            entity.OnEntityCollision = entity.State.GetFunction("OnEntityCollision");
            entity.OnSolidCollision  = entity.State.GetFunction("OnSolidCollision");
            return(entity);
        }
        /// <summary>
        /// loads a gamemode from a lua file
        /// </summary>
        /// <param name="filename">the lua file to load the gamemode from</param>
        /// <param name="game">the game</param>
        /// <returns>the created gamemode</returns>
        public static Gamemode LoadFromFile(string filename, SSCGame game)
        {
            Lua state = new Lua();

            state.LoadCLRPackage();
            state.DoFile(filename);
            Gamemode gamemode = new Gamemode();

            state.GetFunction("OnCreation")?.Call(gamemode, game);
            gamemode.OnStart  = state.GetFunction("OnStart");
            gamemode.OnUpdate = state.GetFunction("OnUpdate");
            game.Events.On("update", () =>
            {
                gamemode.OnUpdate?.Call();
            });
            gamemode.OnNewUser = state.GetFunction("OnNewUser");
            return(gamemode);
        }
Example #4
0
 /// <summary>
 /// constructs an entity with default values
 /// </summary>
 public Entity()
 {
     X                    = 0;
     Y                    = 0;
     DX                   = 0;
     DY                   = 0;
     Width                = 0;
     Height               = 0;
     RepelAmount          = 0;
     OnUpdate             = null;
     OnEntityCollision    = null;
     OnSolidCollision     = null;
     State                = new Lua();
     Image                = null;
     imageName            = "";
     Color                = new Color(255, 255, 255);
     CollideWithPlatforms = true;
     CollideWithEntities  = true;
     Friction             = 0.1;
     this.game            = null;
 }
Example #5
0
 static void Main()
 {
     //Debug.WriteLine("test");
     using (var game = new SSCGame())
         game.Run();
 }
Example #6
0
 /// <summary>
 /// creates a user
 /// </summary>
 /// <param name="game">the game</param>
 /// <param name="number">the number of the user</param>
 /// <param name="input">input module for the user</param>
 public User(SSCGame game, int number, InputModule input)
 {
     Number    = number;
     Input     = input;
     this.game = game;
 }