Example #1
0
 private static void WriteSprites(IList <KeyValuePair <string, GMSprite> > _data, Stream _s, IFF _iff)
 {
     WriteDataKVP(_data, _s, _iff, delegate(KeyValuePair <string, GMSprite> _kvp, Stream __s, IFF __iff, long __index)
     {
         __s.Align(4);
         __s.PatchOffset(__index);
         __iff.AddString(__s, _kvp.Key);
         GMSprite value = _kvp.Value;
         __s.WriteInteger(value.Width);
         __s.WriteInteger(value.Height);
         __s.WriteInteger(value.BBoxLeft);
         __s.WriteInteger(value.BBoxRight);
         __s.WriteInteger(value.BBoxBottom);
         __s.WriteInteger(value.BBoxTop);
         __s.WriteBoolean(value.Transparent);
         __s.WriteBoolean(value.Smooth);
         __s.WriteBoolean(value.Preload);
         __s.WriteInteger(value.BBoxMode);
         __s.WriteBoolean(value.ColCheck);
         __s.WriteInteger(value.XOrig);
         __s.WriteInteger(value.YOrig);
         __s.WriteInteger(value.Images.Count);
         ms_tpageSprites.BeginGroup(_kvp.Key);
         for (int i = 0; i < value.Images.Count; i++)
         {
             if (value.Images[i].Width * value.Images[i].Height > 0)
             {
                 TexturePageEntry o = ms_tpageSprites.AddImage(value.Images[i].Bitmap, true, false);
                 __iff.AddPatch(__s, o);
             }
             else
             {
                 __s.WriteInteger(0);
             }
         }
         ms_tpageSprites.EndGroup();
         IList <byte[]> masks = value.Masks;
         if (masks != null)
         {
             __s.WriteInteger(value.Masks.Count);
             foreach (byte[] item in masks)
             {
                 __s.Write(item, 0, item.Length);
             }
         }
         else
         {
             __s.WriteInteger(0);
         }
     });
 }
Example #2
0
        public void Sprite_Load(Stream _s)
        {
            int num  = _s.ReadInteger();
            int num2 = _s.ReadInteger();

            for (int i = 0; i < num2; i++)
            {
                Stream s = _s;
                if (num == 800)
                {
                    s = _s.ReadStreamC();
                }
                bool flag = s.ReadBoolean();
                KeyValuePair <string, GMSprite> item = default(KeyValuePair <string, GMSprite>);
                if (flag)
                {
                    string   key   = s.ReadString();
                    GMSprite value = new GMSprite(this, s);
                    item = new KeyValuePair <string, GMSprite>(key, value);
                }
                Sprites.Add(item);
            }
        }