public static VBO Create(int position_dimensions,VertexAttributes attribs) { VBO v = new VBO(); GL.GenBuffers(1,out v.PositionArrayBufferID); GL.GenBuffers(1,out v.OtherArrayBufferID); GL.GenBuffers(1,out v.ElementArrayBufferID); v.PositionDimensions = position_dimensions; v.VertexAttribs = attribs; return v; }
public static VBO Create() { VBO v = new VBO(); GL.GenBuffers(1,out v.PositionArrayBufferID); GL.GenBuffers(1,out v.OtherArrayBufferID); GL.GenBuffers(1,out v.ElementArrayBufferID); return v; }