Example #1
0
 protected override void OnRenderFrame(FrameEventArgs e)
 {
     try
     {
         updateLights();
         updateTrolley();
         updateBunnies();
         camera.Move();
         foreach (var ent in entities)
         {
             ent.IncreaseRotation(0f, 0f, 0);
             ent.IncreasePosition(0f, 0f, 0f);
             renderer.ProcessEntity(ent);
         }
         foreach (var ter in terrains)
         {
             renderer.ProcessTerrain(ter);
         }
         renderer.Render(lights, camera);
         mouse.Reset();
         SwapBuffers();
     }
     catch (Exception ex)
     {
         Console.WriteLine(ex.Message);
     }
 }