private bool writeSheepPreview(string filename, byte[] data) { if (data[0] == 'G') { // this is a compiled sheep, so disassemble it string text = Sheep.GetDisassembly(data); if (text != null) { System.IO.StreamWriter writer = new System.IO.StreamWriter(filename, false); writer.WriteLine(text); writer.Close(); return(true); } } else { // this is just a normal sheep script, so write it out System.IO.FileStream fs = new System.IO.FileStream(filename, System.IO.FileMode.Create); fs.Write(data, 0, data.Length); fs.Close(); return(true); } return(false); }
private void setUILabels() { lblProductName.Text = Strings.AboutTitle; lblCopyright.Text = Strings.AboutCopyright1; lblLicense.Text = Strings.AboutCopyright2; lblVersion.Text = string.Format("{0} {1}", Strings.AboutVersion, Info.Version); lblBarnLibInfo.Text = BarnLib.Barn.GetLibBarnInfo(); lblSheepInfo.Text = Sheep.GetSheepInfo(); }