/// <summary> /// X矩阵如下所示 /// /// /// </summary> /// <param name="X"></param> /// <param name="Y"></param> /// <returns></returns> public double CalculateTrans7Param(double[,] X, double[,] Y) { int PtNum = X.GetLength(0) / 3; double[,] B; double[,] F; double[,] BT = MatrixTool.Init(7, 3 * PtNum); double[,] BTB = MatrixTool.Init(7, 7); double[,] BTF = MatrixTool.Init(7, 1); //init pararm CoordTrans7Param dpp = new CoordTrans7Param(); Set4Param(0, 0, 0, 0); this.SetRotationParam(0, 0, 0); //debug //this.TransCoord(X[0,0],X[1,0],X[2,0],out x2,out y2,out z2); int round = 0; while (round++ < 20) { F = GetF(X, Y); B = GetB(X); MatrixTool.AT(B, ref BT); MatrixTool.Multi(BT, B, ref BTB); MatrixTool.Inv(BTB); MatrixTool.Multi(BT, F, ref BTF); MatrixTool.Multi(BTB, BTF, ref dpp.values); if (dpp.isSmall()) { break; } else { MatrixTool.Add(this.values, dpp.values, ref this.values); } } Console.WriteLine(round); //this.TransCoord(X[0,0],X[1,0],X[2,0],out x2,out y2,out z2); //double[,] V = GetV(X, Y, dpp); double vMax = -1; //for (int i = 0; i < V.GetLength(0); i++) //{ // if (Math.Abs(V[i, 0]) > vMax) // vMax = Math.Abs(V[i, 0]); //} return(vMax); }
public void TransCoord(double x1, double y1, out double x2, out double y2) { double[,] Xi = { { x1 }, { y1 } }; double[,] DX = { { dx }, { dy } }; double[,] tY = new double[2, 1]; //double[,] K = { { 1 + k } }; double[,] M = GetM(); //MatrixTool.Multi(Xi, K, ref tY); MatrixTool.Multi(M, Xi, ref tY); MatrixTool.Add(tY, DX, ref tY); x2 = tY[0, 0]; y2 = tY[1, 0]; }