public void SetTargetToFollow(GGJMonoBehaviour target) { Game.lateUpdate -= CustomLateUpdate; m_target = target; StartCoroutine(MoveTo()); }
public void RemoveDayElement(GGJMonoBehaviour behaviour) { m_dayBehavours.Remove(behaviour); }
public void AddNewNightElement(GGJMonoBehaviour behaviour) { m_nightBehavours.Add(behaviour); }
public void AddNewDayElement(GGJMonoBehaviour behaviour) { m_dayBehavours.Add(behaviour); }