Example #1
0
        public void Shuffle()
        {
            Random rng            = new Random();
            var    shuffleCounter = rng.Next(5, 12);
            int    n           = Deck.Count;
            var    shuffleDeck = Deck.ToList();

            //shuffle between 5 and 12 times
            for (int i = 0; i < shuffleCounter; i++)
            {
                while (n > 1)
                {
                    n--;
                    int k = rng.Next(n + 1);
                    GridDraftDeckData value = shuffleDeck[k];
                    shuffleDeck[k] = shuffleDeck[n];
                    shuffleDeck[n] = value;
                }
            }

            //after shuffling, check weights
            for (int i = 0; i < Deck.Count; i++)
            {
                var currentCard = shuffleDeck[i];
                var value       = currentCard;

                //if card has no weight, move on
                if (currentCard.Weight == 0)
                {
                    continue;
                }


                int swapCardIndex          = i;
                GridDraftDeckData swapCard = value;

                while (swapCard.Weight < 0 && (i - Deck.Count - 1) >= swapCard.Weight)
                {
                    swapCardIndex = rng.Next(0, Deck.Count + swapCard.Weight);
                    swapCard      = shuffleDeck[swapCardIndex];
                }

                while (swapCard.Weight > 0 && i < swapCard.Weight)
                {
                    swapCardIndex = rng.Next(swapCard.Weight, Deck.Count);
                    swapCard      = shuffleDeck[swapCardIndex];
                }

                shuffleDeck[i]             = shuffleDeck[swapCardIndex];
                shuffleDeck[swapCardIndex] = value;
            }

            Deck        = ToDeck(shuffleDeck);
            CurrentCard = null;
        }
Example #2
0
 public void GetPreviousCard()
 {
     if (Graveyard.Count > 0)
     {
         if (CurrentCard != null)
         {
             Deck.Push(CurrentCard);
         }
         CurrentCard = Graveyard.Pop();
     }
 }
Example #3
0
 public void DrawCard()
 {
     if (Deck.Count > 0)
     {
         if (CurrentCard != null)
         {
             Graveyard.Push(CurrentCard);
         }
         CurrentCard = Deck.Pop();
     }
 }