Example #1
0
        private Task task_(string name, VoxelData[] datas, GeometryResult cb)
        {
            if (list_.Count == 0) {
                init ();
            }

            VoxelProduct product = new VoxelProduct ();

            begin_.setup (datas);

            TaskList tl = new TaskList ();

            tl.push(begin_.task (product));
            for (int i = 0; i < list_.Count; ++i) {

                tl.push(list_[i].task (product));
            }

            TaskManager.PushBack (tl, delegate {
                VoxelGeometry geometry = new VoxelGeometry ();
                geometry.draw (name, product, this.gameObject, this._material);;
                cb(geometry);
            });
            return tl;
        }
Example #2
0
File: Fly.cs Project: gdgeek/fly
        public Task downTask()
        {
            TaskList tl = new TaskList ();
            VoxelMesh vm = this.gameObject.GetComponent<VoxelMesh>();
            TweenTask tt = new TweenTask (delegate() {
                if(vm._offset.gameObject != null){
                    Tween tween = TweenLocalPosition.Begin(vm._offset.gameObject, 0.05f, new Vector3(0, 0, 3));
                    tween.method = Tween.Method.easeOutCubic;
                    return tween;
                }else{
                    return null;
                }
            });
            tl.push (tt);
            TweenTask t2 = new TweenTask (delegate() {
                if(vm._offset.gameObject != null){

                    Tween tween = TweenLocalPosition.Begin(vm._offset.gameObject, 0.05f, new Vector3(0, 0, 0));
                    tween.method = Tween.Method.easeInOutBounce;
                    return tween;
                }else{
                    return null;
                }
            });
            tl.push (t2);
            TaskManager.PushFront (tl, delegate {
                jetPower = true;
                        });
            TaskManager.PushBack (tl, delegate {
                //jetPower = _fire;
                refreshJet();
            });
            return tl;
        }
Example #3
0
File: Test.cs Project: gdgeek/fly
        void Start()
        {
            _head.close ();
            _me.close ();
            _mePop.close ();
            _pop.close ();
            TaskList tl = new TaskList ();
            tl.push (new TaskWait (1.0f));
            TaskSet ts = new TaskSet ();

            tl.push (_me.openTask());
            tl.push (_head.openTask());
            Task pop = _mePop.openTask ("那边的是楚云帆老师吗?");

            tl.push (talk(pop));
            tl.push (new TaskWait(2.0f));

            tl.push (talk(_mePop.next("这次比赛能给高分么?")));
            tl.push (_mePop.closeTask());

            tl.push (talk2(_pop.openTask ("我有看过你的作品么?")));
            TaskWait tw = new TaskWait (0.5f);

            TaskManager.PushBack (tw, delegate {
                _me.emotion = VoxelHead.Emotions.Surprise;
                        });
            tl.push (tw);
            TaskManager.Run (tl);
            //TaskManag
        }
Example #4
0
File: Ctrl.cs Project: gdgeek/fly
        public Task loadTask()
        {
            TaskList tl = new TaskList ();
            if (!_isWebPlayer) {
                tl.push (_view._main.hideTask ());
            }
            /*

            WebLoaderTask<VoxelJsonInfo> web = new WebLoaderTask<VoxelJsonInfo> ("http://localhost:8888/gdgeek/1/www/index.php/voxel/read");

            web.onSucceed += delegate(VoxelJsonInfo info) {
                _model.voxel._data = VoxelReader.FromJsonData(info.data);
                _text.text = _model.voxel._data.ToString();
            };
            web.onError += delegate(string msg) {
                Debug.Log(msg);
            };

            tl.push (web);*/
            TaskManager.PushFront (tl, delegate {
                _text.text = "?????";
            });
            TaskManager.PushBack(tl, delegate{

                VoxelJsonInfo info = VoxelJsonInfo.Load(json_);
                _model.voxel._data = VoxelReader.FromJsonData(info.data);
                _view.createMesh (_model.voxel);
                this.mesh_ = null;
            });

            return tl;
        }
Example #5
0
 public Task show(int score, int best)
 {
     TaskList tl = new TaskList ();
     tl.push (_scoreText.setTextTask("SCORE"));
     tl.push (_score.setTextTask(score.ToString()));
     tl.push (_bestText.setTextTask("BEST"));
     tl.push (_best.setTextTask(best.ToString()));
     return tl;
 }
Example #6
0
        // Use this for initialization
        void Start()
        {
            TaskList tl = new TaskList ();
            tl.push (new TaskWait (0.5f));
            Parameter p = new Parameter();

            tl.push (this.shake (p));
            TaskManager.Run (tl);
        }
Example #7
0
 public Task show()
 {
     TaskList tl = new TaskList ();
     tl.push(_speed.setTextTask("SPEED"));
     tl.push(_up.setTextTask("UP!"));
     tl.push (new TaskWait (0.5f));
     tl.push (_speed.setTextTask (""));
     tl.push (_up.setTextTask (""));
     return tl;
 }
Example #8
0
        public Task next(string text)
        {
            TaskSet ts = new TaskSet ();
            TaskList tl = new TaskList ();

            tl.push (closeCharTask ());
            tl.push (openCharTask (text));
            ts.push (tl);
            ts.push (shake());
            return ts;
        }
        public Task run(Task task)
        {
            TaskList tl = new TaskList ();

            tl.push (packTask(task));
            tl.push (hide ());

            TaskManager.PushFront (tl, delegate {
                _cg.alpha = 0f;
                this.gameObject.SetActive(true);
            });
            return tl;
        }
Example #10
0
File: Logo.cs Project: gdgeek/fly
 public Task openCurtainTask(int i)
 {
     TaskList tl = new TaskList();
     TaskWait tw = new TaskWait();
     tw.setAllTime(0.2f*i + 0.5f);
     tl.push (tw);
     TweenTask tq = new TweenTask (delegate() {
         Tween tween =  TweenLocalPosition.Begin(_curtain[i].gameObject, 1.0f, new Vector3(_curtain[i].gameObject.transform.localPosition.x, -30, _curtain[i].gameObject.transform.localPosition.z));
         tween.method = _curtainMethod;
         return tween;
     });
     tl.push (tq);
     return tl;
 }
Example #11
0
 public State overState(string next)
 {
     StateWithEventMap swe = TaskState.Create (delegate() {
             TaskList tl = new TaskList();
             tl.push (_hudText._score.clearTask());
             Task task = _logo.resetTask();
             tl.push (task);
             return tl;
         }, fsm_, next);
         swe.onOver += delegate {
             _health.value = 1.0f;
             GameManager.GetInstance().road.reset();
             _vText.text = "";
         };
         return swe;
 }
Example #12
0
        public Task openCharTask(string text)
        {
            TaskSet ts = new TaskSet ();

            for (int i =0; i<_fonts.Length; ++i) {

                TaskList tl = new TaskList();
                if(i < text.Length){
                    tl.push (new TaskWait(0.1f * i));
                }
                tl.push (new TaskPack(_fonts[i].openTask));
                ts.push(tl);
            }
            TaskManager.PushFront (ts, delegate{
                this.write(text);
            });
            return ts;
        }
Example #13
0
        public State showState()
        {
            StateWithEventMap state = TaskState.Create (delegate() {
                TaskList tl = new TaskList();
                if(_model._score.score > _model._score.best){
                    _model._score.best = _model._score.score ;
                }
                tl.push (_hudText._score.show(_model._score.score, _model._score.best));

                return tl;//;
            }, fsm_, prefix_ + ".input");

            state.onStart += delegate {
                _hudText.open();
                        };

            return state;
        }
Example #14
0
        private Task shake(int times, float time, Vector3 original, Vector3 border1, Vector3 border2)
        {
            TaskList tl = new TaskList ();
            int index = 0;
            float step = time / (float)(times);
            Debug.LogWarning (step);
            while (times > 0) {
                switch(index){
                case 0:
                    index = 1;

                    times -= 1;
                        tl.push (move(border1, step));
                    break;
                case 1:
                    if(times >=2){
                        index -= 2;
                        index = -1;
                        tl.push (move(border2, 2 * step));
                    }else{
                        times-= 1;
                        index = 0;
                        tl.push (move( original, 2 * step));
                    }
                    break;
                case -1:
                    if(times >= 2){
                        times -= 2;
                        index = 1;
                        tl.push (move(border1, 2 * step));
                    }else{
                        times -= 1;
                        index = 0;

                        tl.push (move(original,  step));
                    }
                    break;

                }
            }
            return tl;
        }
Example #15
0
		private Task shake(bool d, Tween.Method method, int times, float time, Vector2 original, Vector2 border1, Vector2 border2){
			TaskList tl = new TaskList ();
			int index = 0;
			float step = time / (float)(times);

			while (times > 0) {

				float radio = times*step/time;
				switch(index){
				case 0:
					index = 1;
					times -= 1;
					tl.push (move(method, damp(d, original, border1, radio), step));
					break;
				case 1:
					if(times >=2){
						index -= 2;
						index = -1;
						tl.push (move(method, damp(d, original, border2, radio), 2 * step));
					}else{
						times-= 1;
						index = 0;
						tl.push (move(method, original, 2 * step));
					}
					break;
				case -1:
					if(times >= 2){
						times -= 2;
						index = 1;
						tl.push (move(method, damp(d, original, border1, radio), 2 * step));
					}else{
						times -= 1;
						index = 0;
						tl.push (move(method, original, step));
					}
					break;
					
				}
			}
			return tl;
		}
Example #16
0
File: Ctrl.cs Project: gdgeek/fly
        // Use this for initialization
        void Start()
        {
            var mesh = _manager.create (_fly3);
            mesh.gameObject.SetActive (false);
            Transformer a = new Transformer ();
            VoxelBlow b = new VoxelBlow ();
            a.from = _fly._data;
            a.to = _fly3._data;
            //			b.data = _fly._data;
            b.mesh = _manager.create (_fly);

            TaskList tl = new TaskList ();
            TaskWait tw = new TaskWait ();
            tw.setAllTime (1.0f);
            tl.push (tw);
            tl.push (b.blow());
            TaskManager.PushBack (tl, delegate {
                Debug.Log ("!!!!!!!");
                b.mesh.gameObject.SetActive(false);
                        });
            TaskManager.Run (tl);
        }
Example #17
0
        private Task loadTask()
        {
            TaskList tl = new TaskList ();
            Task load = new Task ();

            this._view._play.show();
            Fly fly = _view._play.createFly("hero");
            _dirver.position = new Vector3(0, -100, 0);
            _dirver.fly = fly;
            fly.doHurt += doHurt;
            _dirver.reset();

            load.init = delegate {
                TempSound.GetInstance ().comeIn ();
            //				AkSoundEngine.PostEvent ("ComeIn", this.gameObject);
                        };
            load.update = delegate(float d) {
                _dirver.move(_dirver.position + new Vector3(0, d*120, 0));
                };
            load.isOver = delegate() {
                    if(_dirver.position.y > -60){
                        return true;
                    }
                    return false;
            };
            load.shutdown = delegate {
                _dirver.move(new Vector3(0, -60, 0));
            };
            tl.push (_logo.openTask());
            tl.push (_dirver.fly.downTask ());
            tl.push (load);
            tl.push (_dirver.fly.upTask ());
            TaskManager.PushBack (tl, delegate {
                GameManager.GetInstance().road.walk();
                _level.building ();
                        });
            return tl;
        }
Example #18
0
        public Task _test()
        {
            TaskList tl = new TaskList ();
            TaskWait tw = new TaskWait ();
            tw.setAllTime (2.0f);
            tl.push (tw);

            Task open = this.openTask ("B");
            TaskManager.PushFront (open, delegate {
                write ("从这两组图中选出你认为最");
            });

            tl.push (open);
            tl.push (new TaskWait(3.0f));

            tl.push (next ("八哥为什么关注了我司的!>"));

            tl.push (new TaskWait(3.0f));

            tl.push (next ("我司的八哥为什么关注了!>"));

            tl.push (new TaskWait(3.0f));

            tl.push (closeTask ());
            return tl;
        }
Example #19
0
        Task addTask(char ch, int count)
        {
            TaskList tl = new TaskList ();
            tl.push (new TaskWait (0.15f));
            Task add = new TweenTask (delegate{

                VoxelChar vc = _create.create(ch);
                if(vc != null){
                    vc.gameObject.SetActive(true);

                    vc.setLayer(this.gameObject.layer);
                    vc.gameObject.transform.SetParent(this.transform);

                    vc.gameObject.transform.localScale = Vector3.one;
                    vc.gameObject.transform.localPosition = getOffset(count, chars_.Count);//ew Vector3(chars_.Count * _offset, 0, 0);
                    chars_.Add(vc);
                    vc.setMainColor(_maincolor);
                    vc.setLightColor(_lightColor);
                    vc.gameObject.transform.eulerAngles = new Vector3(-270, 0, 0);
                    return TweenRotation.Begin(vc.gameObject, 0.15f, Quaternion.Euler(new Vector3(0, 0, 0)));

                }
                return null;
            });

            tl.push (add);
            return tl;
        }
Example #20
0
        private Task task_(VoxelProduct product)
        {
            TaskList tl = new TaskList ();

            tl.push (TaskLog.Logger(initVerticesTask(product.draw), "init_vertices"));
            tl.push (TaskLog.Logger(removeFacesTask(), "remove_face"));
            tl.push (TaskLog.Logger(updateVerticesAndTriangleOfProductTask(product), "update_vertices"));

            return tl;
        }
Example #21
0
 private Task initVerticesTask(VoxelDrawData data)
 {
     TaskList tl = new TaskList ();
     tl.push (TaskLog.Logger(initVertices0Task (data), "init_vertices0"));
     tl.push (TaskLog.Logger(initVertices1Task (data), "init_vertices1"));
     tl.push (TaskLog.Logger(initVertices2Task (), "init_vertices2"));
     tl.push (TaskLog.Logger(initVertices3Task (), "init_vertices3"));
     tl.push (TaskLog.Logger(initVertices4Task (), "init_vertices4"));
     return tl;
 }
Example #22
0
 public Task popTask(Sentence sentence)
 {
     TaskList tl = new TaskList ();
     tl.push (new TaskPack (delegate {
         return _popTask (sentence.talk, sentence.emotion);
                 }));
     tl.push (new TaskWait (0.5f));
     return tl;
 }
Example #23
0
        Task changeTask(int i, char ch, int count)
        {
            TaskList tl = new TaskList ();

            Task remove = new TweenTask (delegate{
                chars_[i].gameObject.transform.eulerAngles = new Vector3(0, 0, 0);
                return TweenRotation.Begin(chars_[i].gameObject, 0.15f, Quaternion.Euler(new Vector3(270, 0, 0)));
            });
            TaskManager.PushBack (remove, delegate {
                chars_[i].gameObject.SetActive(false);
            });
            tl.push (remove);

            Task add = new TweenTask (delegate{

                VoxelChar vc = _create.create(ch);
                if(vc != null){
                    vc.gameObject.SetActive(true);
                    vc.setLayer(this.gameObject.layer);
                    vc.setMainColor(_maincolor);
                    vc.setLightColor(_lightColor);
                    vc.gameObject.transform.SetParent(this.transform);

                    vc.gameObject.transform.localScale = Vector3.one;
                    vc.gameObject.transform.localPosition = this.getOffset(count, i);
                    chars_[i] = vc;
                    vc.gameObject.transform.eulerAngles = new Vector3(-270, 0, 0);
                    return TweenRotation.Begin(vc.gameObject, 0.15f, Quaternion.Euler(new Vector3(0, 0, 0)));

                }
                return null;
            });

            tl.push (add);

            return tl;
        }
Example #24
0
 public static TaskList AddTask(this TaskList list, Task task)
 {
     list.push(task);
     return(list);
 }