public string createState(FSM fsm, string father, string next) { fsm_ = fsm; prefix_ = father; fsm_.addState (prefix_ + ".show", showState(), father); fsm_.addState (prefix_ + ".input", inputState(), father); fsm_.addState (prefix_ + ".over", overState (next), father); return father + ".show"; }
public string createState(FSM fsm, string father, string next) { prefix_ = father; fsm_ = fsm; fsm.addState (prefix_+".input", nomalState (), father); fsm.addState (prefix_+".down", downState (), father); fsm.addState (prefix_+".up", upState (), father); fsm.addState (prefix_+".next", nextState (next), father); return prefix_+".input"; }
public string createState(FSM fsm, string father, string next) { fsm_ = fsm; prefix_ = father; fsm_.addState (prefix_ + ".game", new State(), father); fsm_.addState (prefix_ + ".load", loadState (), father); fsm_.addState (prefix_ + ".play", playState (), father); fsm_.addState (prefix_ + ".input", inputState (), prefix_ + ".play"); fsm_.addState (prefix_ + ".die", dieState (), father); fsm_.addState (prefix_ + ".unload", unloadState (next), father); return father + ".load"; }