// Use this for initialization
 void Start()
 {
     m_rb = GetComponent <Rigidbody>();
     Debug.Assert(m_rb, "Rigidbody component not found");
     m_offGround           = false;
     m_wheelsOnGround      = 0;
     m_wheelCount          = m_wheels.Length;
     m_speedBoostActive    = false;
     m_rewindManager       = GameObject.FindGameObjectWithTag("RewindManager");
     m_rewindManagerScript = m_rewindManager.GetComponent <RewindManager>();
 }
 // Use this for initialization
 void Start()
 {
     m_rewindManagerGO = GameObject.FindGameObjectWithTag("RewindManager");
     m_rewindManager   = m_rewindManagerGO.GetComponent <RewindManager>();
     m_particleSpawner = GetComponent <ParticleSpawner>();
 }