public void SetState(State state) { _state = state; }
/// <summary> /// Display constructor. /// </summary> /// <param name="interruptController">A reference to the interrupt controller.</param> /// <param name="Memory">A reference to the memory.</param> public Display(InterruptController interruptController, Memory memory) { _interruptController = interruptController; _memory = memory; _disDef = new DisplayDefinition(); _state = new State(); GeneratePixelLookupTable(); Reset(); }