Example #1
0
 /// <summary>
 /// This method is intended for when the fast emulation mode ends
 /// so the sound channels synchronize (deplete) their events queues
 /// </summary>
 internal void DepleteSoundEventQueues()
 {
     _channel1.DepleteSoundEventQueue();
     _channel2.DepleteSoundEventQueue();
     _channel3.DepleteSoundEventQueue();
     _channel4.DepleteSoundEventQueue();
 }