Example #1
0
        private static void SendSnapshot(ServerClient client)
        {
            // send entity states
            var message = new BitStream();

            // reliable messages
            for (uint i = client.ReliableAcknowledged + 1; i <= client.ReliableSequence; i++)
            {
                // header byte
                message.WriteByte(Server.ReliableCommandNumber);

                // command number
                message.WriteUInt32(i);

                // command
                message.WriteString(client.ReliableCommands[i & (client.ReliableCommands.Length - 1)]);
            }

            message.WriteByte(Server.SnapshotNumber);
            message.WriteUInt32(_serverTime);
            message.WriteUInt32(client.LastReceivedReliableCommand);

            var useDelta = true;

            if ((client.Channel.SequenceOut - client.LastAcknowledgedMessage) >= 28)
            {
                useDelta = false;
                Log.Write(LogLevel.Warning, "client {0} lagged behind more than [max stored old packets]", client.Name);
            }

            for (int i = 0; i < Entities.Length; i++)
            {
                var entity = Entities[i];

                if (entity == null)
                {
                    continue;
                }

                // write the entity number
                message.WriteInt32(i, 12);

                var entityBase = (useDelta) ? ((client.EntityBases[i] != null) ? client.EntityBases[i].Get() : null) : null;

                var deltaMessage = new DeltaBitStream(entityBase, message);

                // write the spawn key
                deltaMessage.WriteInt32(entity.SpawnKey, 20);

                // write the type code
                deltaMessage.WriteInt32(entity.TypeCode, 4);

                // write the actual data
                entity.Serialize(deltaMessage);

                // set the new base
                if (client.EntityBases[i] == null)
                {
                    client.EntityBases[i] = new ServerClientEntityBase(client);
                }

                client.EntityBases[i].Set(deltaMessage.NewBase);
            }

            message.WriteInt32(4095, 12);
            message.WriteByte(0xFF);

            // send the message
            client.Channel.SendMessage(message);
        }
Example #2
0
        private static void ProcessSnapshot(BitStream message)
        {
            if (State == ClientState.Connected)
            {
                State = ClientState.Ingame;
            }

            var snapshot = new Snapshot();

            snapshot.Sequence   = _serverChannel.SequenceIn;
            snapshot.ServerTime = message.ReadUInt32();

            _serverTimeDelta = (int)((int)snapshot.ServerTime - (int)_clientTime);

            _reliableAcknowledged = message.ReadInt32();

            int entityNumber = message.ReadInt32(12);

            while (entityNumber != 4095)
            {
                var entityBase   = (_entityBases[entityNumber] != null) ? _entityBases[entityNumber] : null;
                var deltaMessage = new DeltaBitStream(entityBase, message);

                var spawnKey = deltaMessage.ReadInt32(20);
                var typeCode = deltaMessage.ReadInt32(4);

                snapshot.Entities[entityNumber] = Entity.Create(typeCode);
                snapshot.Entities[entityNumber].Deserialize(deltaMessage);

                _entityBases[entityNumber] = deltaMessage.NewBase;

                entityNumber = message.ReadInt32(12);
            }

            // push snapshot history array back by one
            for (int i = (_snapHistory.Length - 2); i >= 0; i--)
            {
                _snapHistory[i + 1] = _snapHistory[i];
            }

            // and set the first snapshot to the current one
            _snapHistory[0] = snapshot;

            // define current and previous snapshots
            int delayMsec = cl_snapDelay.GetValue <int>();
            int numSnaps  = 0;

            for (int i = 0; i < _snapHistory.Length; i++)
            {
                if (_snapHistory[i] != null)
                {
                    if (_snapHistory[i].ServerTime < (_snapHistory[0].ServerTime - delayMsec))
                    {
                        numSnaps = i;
                        break;
                    }
                }
            }

            int snapDelay = Math.Max(0, Math.Min(_snapHistory.Length - 2, numSnaps));

            _lastSnap = _snapHistory[snapDelay + 1];
            _curSnap  = _snapHistory[snapDelay];

            if (_curSnap == null)
            {
                _curSnap = _snapHistory[0];
            }

            _curSnap.ClientTime = _clientTime;
        }
Example #3
0
 public void SendMessage(BitStream stream)
 {
     SendMessage(stream.Bytes);
 }