Example #1
0
        private void InitializeBuildings()
        {
            buildings = new Building[numBuildings];

            for (int i = 0; i < buildings.Length; i++)
            {
                int x            = GameEngine.random.Next(0, mapWidth);
                int y            = GameEngine.random.Next(0, mapHeight);
                int factionlndex = GameEngine.random.Next(0, 2);
                int buildingType = GameEngine.random.Next(0, 2);

                while (map[x, y] != null)
                {
                    x = GameEngine.random.Next(0, mapWidth);
                    y = GameEngine.random.Next(0, mapHeight);
                }
                if (buildingType == 0)
                {
                    buildings[i] = new ResourceBuilding(x, y, factions[factionlndex]);
                }

                else
                {
                    buildings[i] = new FactoryBuilding(x, y, factions[factionlndex]);
                }
                map[x, y] = buildings[i].Faction[0] + "/" + buildings[i].Symbol;
            }
        }
Example #2
0
        void UpdateBuildings()
        {
            foreach (Building building in map.Buildings)
            {
                if (building is FactoryBuilding)
                {
                    FactoryBuilding factoryBuilding = (FactoryBuilding)building;

                    if (round % factoryBuilding.ProductionSpeed == 0)
                    {
                        Unit newUnit = factoryBuilding.SpawnUnit();
                        map.AddUnit(newUnit);
                    }
                }

                else if (building is ResourceBuilding)
                {
                    ResourceBuilding resourceBuilding = (ResourceBuilding)building;
                    resourceBuilding.GenerateResources();
                }
            }
        }