Example #1
0
        public Tracks Movement(Tracks ip, Voltages V, double t)
        { // ip - initial position of tracks, V - Velocities, t - time
            double k  = 0.001;
            double a  = 0.0;
            double b  = 0.0;
            double l  = 0.0;
            double lx = 0.0;
            double ly = 0.0;
            double rx = 0.0;
            double ry = 0.0;

            if (Math.Abs(ip.lx - ip.rx) < k)
            {
                a = Math.PI / 2.0;
                b = Math.PI - a;
                l = Math.Abs((ip.ly - ip.ry) / 2.0);
            }
            else
            {
                a = Math.Atan((ip.ly - ip.ry) / (ip.lx - ip.rx));
                if (a <= 0.0)
                {
                    a = Math.PI + a;
                }
                b = Math.PI - a;
                l = Math.Abs((ip.lx - ip.rx) / (2.0 * Math.Cos(b)));
            }

            if (Math.Abs(V.lV - V.rV) < k)
            {
                double S = 0.0;
                double c = 0.0;
                S = ((V.lV + V.rV) / 2.0) * t;

                if (ip.lx > ip.rx)
                {
                    S = -S;
                }
                else if ((Math.Abs(ip.lx - ip.rx) < k) && (ip.ly < ip.ry))
                {
                    S = -S;
                }
                if (a >= (Math.PI / 2.0))
                {
                    c = a - Math.PI / 2.0;
                }
                else
                {
                    c = Math.PI / 2.0 + a;
                }

                lx = ip.lx + S * Math.Cos(c);
                ly = ip.ly + S * Math.Sin(c);
                rx = ip.rx + S * Math.Cos(c);
                ry = ip.ry + S * Math.Sin(c);
            }
            else
            {
                double R  = 0.0;
                double c  = 0.0;
                double Rx = 0.0;
                double Ry = 0.0;
                double lr = 0.0;
                double rr = 0.0;
                double ld = 0.0;
                double rd = 0.0;

                R = ((V.lV + V.rV) / (V.lV - V.rV)) * l;
                if (Math.Abs(R - l) < k)
                {
                    c = (V.lV / (R + l)) * t;
                }
                else
                {
                    c = (V.rV / (R - l)) * t;
                }

                rx = ip.rx - ip.lx;
                ry = ip.ry - ip.ly;

                Rx = GetX(GetPolarR(rx, ry) + (R - l), GetPolarF(rx, ry)) + ip.lx;
                Ry = GetY(GetPolarR(rx, ry) + (R - l), GetPolarF(rx, ry)) + ip.ly;

                lx = ip.lx - Rx;
                ly = ip.ly - Ry;
                rx = ip.rx - Rx;
                ry = ip.ry - Ry;

                lr = GetPolarR(lx, ly);
                rr = GetPolarR(rx, ry);

                ld = GetPolarF(lx, ly) - c;
                while (ld < 0)
                {
                    ld = 2.0 * Math.PI + ld;
                }
                while (ld > 2.0 * Math.PI)
                {
                    ld = ld - 2.0 * Math.PI;
                }

                rd = GetPolarF(rx, ry) - c;
                while (rd < 0)
                {
                    rd = 2.0 * Math.PI + rd;
                }
                while (rd > 2.0 * Math.PI)
                {
                    rd = rd - 2.0 * Math.PI;
                }

                lx = GetX(lr, ld) + Rx;
                ly = GetY(lr, ld) + Ry;
                rx = GetX(rr, rd) + Rx;
                ry = GetY(rr, rd) + Ry;
            }
            return(new Tracks(lx, ly, rx, ry));
        }
        public void Step()
        {
            float l = (float)(Math.Sqrt(Math.Pow((T.lx - T.rx), 2) + Math.Pow((T.ly - T.ry), 2)) / 2);

            bool rayDirection;

            if ((Math.Abs((float)T.lx - T.rx) < Constants.EPS) && (T.ly < T.ry))
            {
                rayDirection = true;
            }
            else
            {
                rayDirection = false;
            }

            if (T.lx > T.rx)
            {
                rayDirection = true;
            }
            else
            {
                rayDirection = false;
            }


            float angleA;

            if (Math.Abs(T.lx - T.rx) < 0.00001)
            {
                angleA = (float)(Math.PI / 2.0);
            }
            else
            {
                angleA = (float)Math.Atan((T.ly - T.ry) / (T.lx - T.rx));
                if (angleA <= 0.0)
                {
                    angleA = (float)(Math.PI + angleA);
                }
            }

            double c = 0.0; // new angle

            if (rayDirection)
            {
                l = -l;
            }

            if (angleA >= (Math.PI / 2.0))
            {
                c = angleA - Math.PI / 2.0;
            }
            else
            {
                c = Math.PI / 2.0 + angleA;
            }

            float lxNew = (float)(T.lx + l * Math.Cos(c));
            float lyNew = (float)(T.ly + l * Math.Sin(c));
            float rxNew = (float)(T.rx + l * Math.Cos(c));
            float ryNew = (float)(T.ry + l * Math.Sin(c));

            sensor = new DistancesSensor();
            sensor.LeftEquation  = new LineEquation(new PointF((float)(-T.lx), (float)T.ly), new PointF(-lxNew, lyNew));
            sensor.RightEquation = new LineEquation(new PointF((float)(-T.rx), (float)T.ry), new PointF(-rxNew, ryNew));
            sensor.PlatrormLine  = new Line2D(new PointF((float)-T.lx, (float)T.ly), new PointF((float)-T.rx, (float)T.ry));
            sensor.Scan(mapModel.WallsEquations, mapModel.Walls);
            PointF rD = sensor.RightPoint;
            PointF lD = sensor.LeftPoint;

            T = L.Movement(T, L.LogicMethod(sensor.LeftDistance, sensor.RightDistance), t);
        }