Example #1
0
        static void Main(string[] args)
        {
            PyramidBuilder builder = new PyramidBuilder(inputValues);

            builder.BuildIntScaffold();
            PyramidNode topNode = builder.BuildPyramid();

            Console.WriteLine("Max sum: " + (topNode.value + topNode.sumOfChildren));
            Console.WriteLine("Path: " + topNode.pathString);
            Console.ReadLine();
        }
        private PyramidNode GenerateNode(int row, int col)
        {
            int         nodeValue = IntScaffold[row][col];
            PyramidNode newNode   = new PyramidNode(nodeValue);

            if (IntScaffold.Count > row + 1)
            {
                //Node has children
                //Add children
                if (col == 0)
                {
                    newNode.leftChild = GenerateNode(row + 1, col);
                    Pyramid[row + 1].Add(newNode.leftChild);
                }
                else
                {
                    //The child was already created by the previous node
                    newNode.leftChild = Pyramid[row + 1][col];
                }
                newNode.rightChild = GenerateNode(row + 1, col + 1);
                Pyramid[row + 1].Add(newNode.rightChild);

                //Find the child node with different modulo 2 and highest path value
                if (nodeValue % 2 != newNode.leftChild.value % 2)
                {
                    if (nodeValue % 2 != newNode.rightChild.value % 2)
                    {
                        //Both children have different modulo 2
                        if ((newNode.leftChild.value + newNode.leftChild.sumOfChildren) > (newNode.rightChild.value + newNode.rightChild.sumOfChildren))
                        {
                            newNode.sumOfChildren = newNode.leftChild.value + newNode.leftChild.sumOfChildren;
                            newNode.pathString   += newNode.value + " " + newNode.leftChild.pathString;
                        }
                        else
                        {
                            newNode.sumOfChildren = newNode.rightChild.value + newNode.rightChild.sumOfChildren;
                            newNode.pathString   += newNode.value + " " + newNode.rightChild.pathString;
                        }
                    }
                    else
                    {
                        //Only left child has different modulo 2
                        newNode.sumOfChildren = newNode.leftChild.value + newNode.leftChild.sumOfChildren;
                        newNode.pathString   += newNode.value + " " + newNode.leftChild.pathString;
                    }
                }
                else if (nodeValue % 2 != newNode.rightChild.value % 2)
                {
                    //Only right child has different modulo 2
                    newNode.sumOfChildren = newNode.rightChild.value + newNode.rightChild.sumOfChildren;
                    newNode.pathString   += newNode.value + " " + newNode.rightChild.pathString;
                }
                else
                {
                    //No children with different modulo 2
                    newNode.sumOfChildren = 0;
                    newNode.pathString    = newNode.value.ToString();
                }
            }
            else
            {
                //Stop at bottom of pyramid
                newNode.sumOfChildren = 0;
                newNode.pathString    = newNode.value.ToString();
            }

            return(newNode);
        }
        internal PyramidNode BuildPyramid()
        {
            PyramidNode root = GenerateNode(0, 0);

            return(root);
        }