public void Dispose() { cmdQueue.Clear(); esJobList.Clear(); PtrIntDict.Decon(nodeDict); Mem.Free(nodeDict); nodeDict = null; Pool.Decon(spritePool); Mem.Free(spritePool); spritePool = null; PtrLst.Decon(spritePtrLst); Mem.Free(spritePtrLst); spritePtrLst = null; DrawCtx.Dispose(); Debug.Log("Clean up GPC"); }
public void Update(float deltaTime) { time += deltaTime; // execute commands if (time > waitEndTime) { while (time > waitEndTime && cmdQueue.Count > 0) { var cmd = cmdQueue.Dequeue(); switch (cmd.GetType().Name) { case "WaitCmd": Wait(cmd as WaitCmd); break; case "AddImgCmd": AddImg(cmd as AddImgCmd); break; case "RmImgCmd": RmImg(cmd as RmImgCmd); break; case "SetImgAttrCmd": SetImgAttr(cmd as SetImgAttrCmd); break; case "SetImgAttrEasedCmd": SetImgAttrEased(cmd as SetImgAttrEasedCmd); break; case "SetCamAttrCmd": SetCamAttr(cmd as SetCamAttrCmd); break; case "SetCamAttrEasedCmd": SetCamAttrEased(cmd as SetCamAttrEasedCmd); break; } } } // execute easing jobs for (var node = esJobList.First; node != null;) { var next = node.Next; var job = node.Value; if ((job.time += deltaTime) > job.duration) { job.Finish(); esJobList.Remove(node); } else { job.Apply(Es.Ease(job.esType, job.time / job.duration)); } node = next; } // sort if (needDepthSort) { needDepthSort = false; Algo.MergeSort(spritePtrLst->arr, spritePtrLst->count, TpSprite.DepthCmp); } var arr = (TpSprite **)spritePtrLst->arr; // mouse (0 for left button, 1 for right button, 2 for the middle button) for (int m = 0; m <= 2; m += 1) { int phase = TchPhase.FromUnityMouse(m); if (phase == TchPhase.None) { continue; } var pos = cam.ScreenToWorldPoint(UnityEngine.Input.mousePosition); float x = pos.x, y = pos.y; for (int i = spritePtrLst->count - 1; i >= 0; i -= 1) { int id = arr[i]->id; if (nodeTouchHandlerDict.ContainsKey(id) && TpSprite.Raycast(arr[i], x, y)) // has a handler && pos in sprite { nodeTouchHandlerDict[id].Invoke(TchPhase.FromUnityMouse(m), x, y); break; } } } // touch var touches = UnityEngine.Input.touches; foreach (var touch in touches) { var pos = cam.ScreenToWorldPoint(touch.position); float x = pos.x, y = pos.y; for (int i = spritePtrLst->count - 1; i >= 0; i -= 1) { int id = arr[i]->id; if (nodeTouchHandlerDict.ContainsKey(id) && TpSprite.Raycast(arr[i], x, y)) // has a handler && pos in sprite { nodeTouchHandlerDict[id].Invoke(TchPhase.FromUnityTouch(touch.phase), x, y); break; } } } // draw DrawCtx.Start(); for (int i = 0, end = spritePtrLst->count; i < end; i += 1) { Node.Draw(arr[i], null, false); } DrawCtx.Finish(); }